252,185 Commits over 3,990 Days - 2.63cph!
[D11][Animation][#3820][#3843] Fixed player shadow animations
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen
Corrections to floor triangle frame sockets placement
Triangle ladder hatch models and prefabs
all stages use player2 for 2nd player
respawn pod shader and dead player colors
different hit slowmo depending on num players, num shields
made player hit reaction less hard-coded
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Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
Stop vehicles rolling forever if they have no engine
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.
Armoured module windows can now be operated independently
Adjust engine "bad performance" threshold for audio
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Testing physical based sky optimization (smaller lookup tables)
Fixed fluid entities sometimes not turning off when connections were destroyed
Fixed an NRE when making connections to fluid entities with more than one output
Added additional shopfronts to bandit town
Added vending machines to compound
add damaged engine loop sound
pitch damaged engine loop sound a bit with throttle
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player2 eyelashes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
player coreRotateSpeed
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More UI replacement
ListMenu uses StyledRect
[D11] Adjustments to Connected Players list
Initial frontend UI for demo recording
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[D11] Changes to In Game Sleeping notification
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[D11] [UI] Fixed missing characters in Latin/Cyrillic Character set (Didn't include both upper and lower case characters).
[D11][UI] Fixed incorrect colour in leaderboard
Compile fix, added Master/Master Packaged build options for XB1
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[D11][UI] Moved Lock icon and platform icon in server entry to left hand side.