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[D11] Missed Overgrowth LOD Optimisations.
[D11] Further Texture Optimisations.
Initial commit
Added project files
[D11] Fixes for some weapons being too shiny
[D11] Overgrowth LOD Distance Fix
[D11] Fix for Vending Machine Screen LOD, and Cliff Colour.
[D11] Texture Optimisation
[D11][UI][#3742][#3744] Added sound effects in find join screen. [#3761] Fixed issues with options menu
Update Facepunch.Steamworks.Win64.csproj
Material links fixes and misc
Fixed calling StreamServer.Shutdown clearing client interfaces too
Update Facepunch.Steamworks.Win64.csproj
Updated underwater rock formations terrain modifiers to prevent plants spawning inside rocks
Floating junkpiles material links fixes
Underwater plants density reduced 66%
Package updates
Steamworks update
Leaderboard, server test
[D11][Art][#3654] Radtown spotlight rotatation fix
Fixed GlobalStatsReceived not added to debug list
Call OnDebugCallback on CallResults too
Seems like struct packing only changes with CSteamId if it's not the first field
Update Facepunch.Steamworks.Win64.csproj
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
Add demo delete confirmation UI prefab
Some collection modified safety in Dispatch (seeing a few exceptions on Rust staging)
Removed SteamClient.OnCallbackException, SteamServer.OnCallbackException
Added Dispatch.OnException
scaled up dung_pile 175%, tweaked ao to be darker
better horse dung pile model and lods
[D11] "Fix" to annoying double coroutine thing
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
[D11] Watch_tower_* mesh optimisations
Added netcode protocol to tags
Client change network system automatically when trying to join a server
Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
Fixed NRE in Raknet.Client.Send
deleting unused normal maps and subsurface scattering maps
Updated some of the vegetation left to the packed foliage shader
Add player lookat mode for debug camera
Add log for switching target bone for Paddy
Refactor demo file writing so that post record data can be saved in header
Merge from cinematic_tools
Merge from main
Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
Fix the igniter not igniting candles
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
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