252,239 Commits over 3,990 Days - 2.63cph!
Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
Player count for stages now set on instantiation
Added optional temporal filter to bloom effect
Add MonoPInvokeCallback to OnDebugMessage
[D11] changed default gloss value on tree billboards
Restored -tools for the 32bit binaries on the x64 branch
Fixed numPlayers not being available during init
Merge branch 'master' of SpaceUsurperUnity
Clear hints on stage change
Removed old QuickPrompt
Clear static fields in cache stores
[D11] Fixed issue with frontend calling open on tile screen when using fixed server
[D11][UI] Visual adjustments and fixes to options and controls.
[D11] [UI] Shop Name and Vending Machine prefab localisation fix.
[D11][UI][#3741][#3743] Added sound effects in Front end screen.
Merge from terrain_benchmark
[D11][UI][#3706] Fixed issues with loginto rust works button
SteamNet: allow configure of SendBufferSize
Added SteamNetworkingUtils.SendBufferSize
Fixed localization on Inventory screen
Added localization for On/Off on options
Added achievments to localization
Fixed QUICK CRAFT not localized
Fixed item name hidden in chinese/korean/japanese
Fixed chinese/korean/japanese names not showing in the team dock
Updated phrases
[D11] Missed Overgrowth LOD Optimisations.
[D11] Further Texture Optimisations.
Initial commit
Added project files
[D11] Fixes for some weapons being too shiny
[D11] Overgrowth LOD Distance Fix
[D11] Fix for Vending Machine Screen LOD, and Cliff Colour.
[D11] Texture Optimisation
[D11][UI][#3742][#3744] Added sound effects in find join screen. [#3761] Fixed issues with options menu
Update Facepunch.Steamworks.Win64.csproj
Material links fixes and misc
Fixed calling StreamServer.Shutdown clearing client interfaces too
Update Facepunch.Steamworks.Win64.csproj
Updated underwater rock formations terrain modifiers to prevent plants spawning inside rocks
Floating junkpiles material links fixes
Underwater plants density reduced 66%
Package updates
Steamworks update
Leaderboard, server test
[D11][Art][#3654] Radtown spotlight rotatation fix
Fixed GlobalStatsReceived not added to debug list
Call OnDebugCallback on CallResults too
Seems like struct packing only changes with CSteamId if it's not the first field
Update Facepunch.Steamworks.Win64.csproj
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
Add demo delete confirmation UI prefab
Some collection modified safety in Dispatch (seeing a few exceptions on Rust staging)
Removed SteamClient.OnCallbackException, SteamServer.OnCallbackException
Added Dispatch.OnException