252,239 Commits over 3,990 Days - 2.63cph!

5 Years Ago
Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
5 Years Ago
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5 Years Ago
Player count for stages now set on instantiation
5 Years Ago
Added optional temporal filter to bloom effect
5 Years Ago
Steamworks update
5 Years Ago
5 Years Ago
Add MonoPInvokeCallback to OnDebugMessage
5 Years Ago
[D11] changed default gloss value on tree billboards
5 Years Ago
shader etc...
5 Years Ago
Restored -tools for the 32bit binaries on the x64 branch
5 Years Ago
Fixed numPlayers not being available during init Merge branch 'master' of SpaceUsurperUnity Clear hints on stage change Removed old QuickPrompt Clear static fields in cache stores
5 Years Ago
[D11] Fixed issue with frontend calling open on tile screen when using fixed server
5 Years Ago
[D11][UI] Visual adjustments and fixes to options and controls.
5 Years Ago
[D11] [UI] Shop Name and Vending Machine prefab localisation fix.
5 Years Ago
[D11][UI][#3741][#3743] Added sound effects in Front end screen.
5 Years Ago
Merge from terrain_benchmark
5 Years Ago
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5 Years Ago
[D11][UI][#3706] Fixed issues with loginto rust works button
5 Years Ago
SteamNet: allow configure of SendBufferSize
5 Years Ago
Terrain benchmark setup
5 Years Ago
Added SteamNetworkingUtils.SendBufferSize
5 Years Ago
Fixed localization on Inventory screen Added localization for On/Off on options Added achievments to localization Fixed QUICK CRAFT not localized Fixed item name hidden in chinese/korean/japanese Fixed chinese/korean/japanese names not showing in the team dock Updated phrases
5 Years Ago
Merge from main
5 Years Ago
[D11] Missed Overgrowth LOD Optimisations.
5 Years Ago
[D11] Further Texture Optimisations.
5 Years Ago
Added preview image
5 Years Ago
Initial commit Added project files
5 Years Ago
[D11] Fixes for some weapons being too shiny
5 Years Ago
[D11] Overgrowth LOD Distance Fix
5 Years Ago
[D11] Fix for Vending Machine Screen LOD, and Cliff Colour.
5 Years Ago
[D11] Texture Optimisation
5 Years Ago
[D11][UI][#3742][#3744] Added sound effects in find join screen. [#3761] Fixed issues with options menu
5 Years Ago
Update Facepunch.Steamworks.Win64.csproj
5 Years Ago
Latest Steamworks
5 Years Ago
Material links fixes and misc
5 Years Ago
Codegen
5 Years Ago
Fixed calling StreamServer.Shutdown clearing client interfaces too Update Facepunch.Steamworks.Win64.csproj
5 Years Ago
Steamworks update
5 Years Ago
Updated underwater rock formations terrain modifiers to prevent plants spawning inside rocks Floating junkpiles material links fixes Underwater plants density reduced 66%
5 Years Ago
Package updates Steamworks update Leaderboard, server test
5 Years Ago
[D11][Art][#3654] Radtown spotlight rotatation fix
5 Years Ago
Fixed GlobalStatsReceived not added to debug list Call OnDebugCallback on CallResults too Seems like struct packing only changes with CSteamId if it's not the first field
5 Years Ago
PS4 SDK 7.008
5 Years Ago
Update Facepunch.Steamworks.Win64.csproj
5 Years Ago
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
5 Years Ago
Steamworks latest
5 Years Ago
Add demo delete confirmation UI prefab
5 Years Ago
Some collection modified safety in Dispatch (seeing a few exceptions on Rust staging) Removed SteamClient.OnCallbackException, SteamServer.OnCallbackException Added Dispatch.OnException
5 Years Ago
Merge from main
5 Years Ago
[D11] Merge with main