194,096 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Forgot to save
7 Years Ago
ItemContainer now shows what's in the container on the tooltip (not currently visible, tooltip text is being truncated)
7 Years Ago
Stricter bed placement - half height wall exploit
7 Years Ago
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7 Years Ago
Added another rock spawner to the outcrop on the left of the starting camp Disabled physics on the rock spawners, stops rocks ending up underground
7 Years Ago
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7 Years Ago
NRE fix
7 Years Ago
Unspawning seems to work
7 Years Ago
Fixed eat from dispenser filter not looking for resources (was ignoring berry bushes) Crafting Table now gets unlocked after building the basic hut Bow and arrow now gets unlocked after crafting a wooden club or spear (was tied to whittling skill) Stone Axe and Rabbit Trap now get unlocked after building a crafting table
7 Years Ago
Tribe tracker role tooltip improvements Role descs
7 Years Ago
Phrases
7 Years Ago
Hapis NRE fix
7 Years Ago
Some more ai behaviour improvement.
7 Years Ago
Fixed meshlod culling sphere bounds
7 Years Ago
Tweaked territory radii on island 1 spawners. Item Can Be Picked Up condition now checks if picking up the item would make the unit go above 100% encumbrance.
7 Years Ago
Removed gatherer role requirement for fire management Switched fill containers goal from gatherers to cooks Removed basket recommended item from gatherer Added basket and hand axe to recommended items for the Cook role
7 Years Ago
glass bottle / pipe viewmodel / worldmodel prefabs and sounds (pt2)
7 Years Ago
glass bottle / pipe viewmodel / worldmodel prefabs and sounds
7 Years Ago
Added a minimum move speed to the Navigation component, defaults to 0.5 Fixes units getting encumbered to the point they can't move
7 Years Ago
Merge from save154
7 Years Ago
Merge from main
7 Years Ago
Improve road intersection blending
7 Years Ago
More ai behaviour tweaks.
7 Years Ago
Cleanup
7 Years Ago
Merged from main
7 Years Ago
Some more tweaks to ai behaviour.
7 Years Ago
New animal behaviour applied to all animals.
7 Years Ago
Merge culling fixes and optimizations
7 Years Ago
Fixed sync issue + updated API
7 Years Ago
after a win, surviving units gain fame
7 Years Ago
Scene
7 Years Ago
Version++
7 Years Ago
GameConfig
7 Years Ago
GUI save
7 Years Ago
Added PlayerTribe:PlayerComponent, migrated all tribe specific functionality to this component, cleaning up Group and Player. Groups have leaders (currently first unit added)
7 Years Ago
More on AI behaviour.
7 Years Ago
TerritoryLocationSelector now selects a location based on the spawn position of the group for a non-human unit. Animals will now wander around their territory instead of all over the map. Fleeing and self defense should override idle plans.
7 Years Ago
Merge from main
7 Years Ago
Added fast native path for apply visibility; needs cleanup Updated native Renderer plugin
7 Years Ago
Hapis fix
7 Years Ago
Manual Windows build
7 Years Ago
Skip non callback occludees
7 Years Ago
Some building privilege changes
7 Years Ago
update
7 Years Ago
fix
7 Years Ago
Latest
7 Years Ago
hide quickcraft when looting
7 Years Ago
applied a victory cash bonus per surviving unit
7 Years Ago
Each week phase returns true or false if it succeeded. Can no longer start the match phase if you don't have enough repaired units.
7 Years Ago
Only spawn one of each type of quarry