198,903 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed tooltips being hidden when being triggered quickly by multiple UI elements
7 Years Ago
Scene
7 Years Ago
NRE fix
7 Years Ago
Fixed building UI not registering clicks in some cases
7 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
7 Years Ago
backup
7 Years Ago
mod slot index now gets correctly set on equip
7 Years Ago
rock vm tweaks
7 Years Ago
fixed a bug with free mod slot check when trying to equip mods.
7 Years Ago
(Hopefully) Hooked up new item tooltip
7 Years Ago
Some StatusEffect cleanup ItemoModeConsumable can now apply status effects (standard proc setup like other items)
7 Years Ago
Proper item tooltip UI widget.
7 Years Ago
Working on porting ZGameMode to the new GameMode system, and adding features to the system as it progresses.
7 Years Ago
Player now has to hold sprint +move to cancel a channelled spell (used to just be move) Exposed a channelling spell move modifier to Player, set to -60
7 Years Ago
Hooked up spell fail reasons to the AlertUI Fixed spells getting double fired Fixed being able to cast spells with non-channelling weapons in the editor
7 Years Ago
Forgot to save scene
7 Years Ago
Hooked up status effect widgets
7 Years Ago
New UI.Statuseffects
7 Years Ago
Fixed enemy overlay widget flickering Fixed secondary DM attack AI never winning (now highest priority, might cause issues with weapon management @sebov?)
7 Years Ago
Icons for status effect UI
7 Years Ago
- Moved network physics checks (Bill F's ones for listen servers) out of NetworkEntity and into GamePhysics, since all they need as a reference is any GameObject, and this allows things without a NetworkEntity to use them. - Fixed explosion damage not working correctly on listen servers.
7 Years Ago
Test shield rebalancing
7 Years Ago
Added Vector.Div( number ) Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
7 Years Ago
PlayerSpawnHandler work
7 Years Ago
Cancel cast sound
7 Years Ago
Spider tweaks. Temporarily start with 100 epic magic healing pumpkins.
7 Years Ago
Nerfed the spiders because they are OP with venom and web attacks. Spiderweb receives sunlight.
7 Years Ago
Fixed channeling timers
7 Years Ago
Scenes
7 Years Ago
Various status fixes. Manifest.
7 Years Ago
Made EffectRecycle timers not be read-only, as they require manual tweaking for now.
7 Years Ago
Procs to more NPCs
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Memory optimized & applied sounds to the remaining status effect vfx
7 Years Ago
GUI save
7 Years Ago
GUI save
7 Years Ago
Building decay is gated by a few more conditions UIElementPositioning supports curves for each value (offset/scale/alpha)
7 Years Ago
BuildingView's materialPropertyBlock no longer static
7 Years Ago
Beauty shots can specify FOV Added beauty shot position to testbox
7 Years Ago
Fixed missing weather defs in scenario data causing NREs on load
7 Years Ago
Spell improvements.
7 Years Ago
Passing cheat commands with no argument will toggle their value Building debug UI
7 Years Ago
Pre-warming spell projectile fx
7 Years Ago
Fixed portrait rendering being badly offset when inspecting a sleeping unit Fixed building.CurrentHitPoints not being properly set on init
7 Years Ago
FX memory optimizations. Visual tweaks. Devhaxers start with frostbolt.
7 Years Ago
Going through the spell prefabs.
7 Years Ago
Fixed biome editor not showing weather data
7 Years Ago
Reworked building decay calc somewhat. Editor has dedicated structural data section, with area to test decay values and see the calculation for decay time Made a bunch of zone component events static (seasons, weather) Various UI