252,287 Commits over 3,990 Days - 2.63cph!

5 Years Ago
merged from /main/SteamNetworking
5 Years Ago
[D11] Fixed Define issue in FootstepEffects
5 Years Ago
Use Raknet unless -swnet set
5 Years Ago
removed clone entry in foliage.v3
5 Years Ago
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
5 Years Ago
fixed filters of underwater rock formations (spawned over the water line)
5 Years Ago
[D11][UI] Changes to the ingameMenu
5 Years Ago
Up demo version to 2 to add length of demo to the end of file
5 Years Ago
Better riversource placement
5 Years Ago
roads tiling rate fix
5 Years Ago
Refactor
5 Years Ago
Garbage free
5 Years Ago
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
5 Years Ago
Manifest
5 Years Ago
[D11] Custom pass outline shader
5 Years Ago
[D11] Fixed incorrect rotation at the abandoned cabins
5 Years Ago
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip
5 Years Ago
Only try to copy to Rust folder if you're using my computer
5 Years Ago
[D11] Water Tower Optimisation
5 Years Ago
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5 Years Ago
Post-delete fixes
5 Years Ago
Refactor
5 Years Ago
Switch to SteamNetwork Interface mode
5 Years Ago
Rename SocketInterface to SocketManager, ConnectionInterface to ConnectionManager Fixed Sockets created using CreateRelaySocket not recieving messages Added interface versions of Connection/SocketManagers
5 Years Ago
[D11] Industrial Building Optimisation.
5 Years Ago
removing '_new' from Hapis and Savas maps/folders
5 Years Ago
[D11] Fixes for Launch Site z fighting, Incorrect Sewer Tunnel Prefab + Changes to industrial glass MAT so player cant see through it
5 Years Ago
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
5 Years Ago
Build a .win32 version for nuget too
5 Years Ago
NRE fixes
5 Years Ago
[D11] Placed an invisible box collider at the launch site to prevent the player getting stuck between a pipe and wall
5 Years Ago
[D11] [UI] Fixed "Trade" text not being translated in shop front loot panel.
5 Years Ago
Fixes memory usage
5 Years Ago
wip simplifying/optim genes serialisation
5 Years Ago
Icon update before switching branch
5 Years Ago
network++ save++
5 Years Ago
merge from ring_road_2
5 Years Ago
[D11] [UI] Fixed broken japanese translation for "You" on main map.
5 Years Ago
[D11] Z fighting at Lighthouse Fixed
5 Years Ago
Generate a dictionary of CallbackType's and the actual typeof the callback struct Hide structs starting with "PS3" Add Steamworks.Dispatch.OnDebugCallback use Defines.k_SteamInventoryResultInvalid instead of default
5 Years Ago
Stop demo after reading it to list in browser to avoid file sharing violation
5 Years Ago
[D11] Matching steam barrel colour better.
5 Years Ago
[D11] Fixes to Barrel Materials.
5 Years Ago
Update demo browser theme as requested
5 Years Ago
Simplify aspect ratio camera guide convar as requested
5 Years Ago
Engine module internalsUI
5 Years Ago
Add debug camera convar for following bone rotation (for shots where camera is mounted to a gun for example)
5 Years Ago
train track textures update to match new terrain gravel
5 Years Ago
Fix debug camera bone cycling on player models
5 Years Ago
Allow debug camera to target self player model