252,287 Commits over 3,990 Days - 2.63cph!
merged from /main/SteamNetworking
[D11] Fixed Define issue in FootstepEffects
Use Raknet unless -swnet set
removed clone entry in foliage.v3
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
fixed filters of underwater rock formations (spawned over the water line)
[D11][UI] Changes to the ingameMenu
Up demo version to 2 to add length of demo to the end of file
Better riversource placement
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
[D11] Custom pass outline shader
[D11] Fixed incorrect rotation at the abandoned cabins
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip
Only try to copy to Rust folder if you're using my computer
[D11] Water Tower Optimisation
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Switch to SteamNetwork Interface mode
Rename SocketInterface to SocketManager, ConnectionInterface to ConnectionManager
Fixed Sockets created using CreateRelaySocket not recieving messages
Added interface versions of Connection/SocketManagers
[D11] Industrial Building Optimisation.
removing '_new' from Hapis and Savas maps/folders
[D11] Fixes for Launch Site z fighting, Incorrect Sewer Tunnel Prefab + Changes to industrial glass MAT so player cant see through it
Big v2 assets removal, renamed what is kept into v3 folders, deleted now unused files/scenes
Build a .win32 version for nuget too
[D11] Placed an invisible box collider at the launch site to prevent the player getting stuck between a pipe and wall
[D11] [UI] Fixed "Trade" text not being translated in shop front loot panel.
wip simplifying/optim genes serialisation
Icon update before switching branch
[D11] [UI] Fixed broken japanese translation for "You" on main map.
[D11] Z fighting at Lighthouse Fixed
Generate a dictionary of CallbackType's and the actual typeof the callback struct
Hide structs starting with "PS3"
Add Steamworks.Dispatch.OnDebugCallback
use Defines.k_SteamInventoryResultInvalid instead of default
Stop demo after reading it to list in browser to avoid file sharing violation
[D11] Matching steam barrel colour better.
[D11] Fixes to Barrel Materials.
Update demo browser theme as requested
Simplify aspect ratio camera guide convar as requested
Engine module internalsUI
Add debug camera convar for following bone rotation (for shots where camera is mounted to a gun for example)
train track textures update to match new terrain gravel
Fix debug camera bone cycling on player models
Allow debug camera to target self player model