198,903 Commits over 4,140 Days - 2.00cph!

7 Years Ago
updates to vm source
7 Years Ago
fusebox and fuse models/LODs/COL and prefabs
7 Years Ago
Combatlog doesn't show fractions, fades after 12 sec.
7 Years Ago
More value rounding
7 Years Ago
Data, prefabs
7 Years Ago
Decay time rounding
7 Years Ago
Value element bits
7 Years Ago
fuse box and fuse textures/mats
7 Years Ago
Always show decay value for buildings that can decay
7 Years Ago
Added stat/value element stuff to EntityInspectionWidget Added ShowOnUI and ValueColorGradient to StatTypeDefinition Added StatsUtility.GetColor ext method for IStat, which uses the gradient defined in data evaluated
7 Years Ago
Merge from main
7 Years Ago
tweak UI colors / fix career squad editor color bug
7 Years Ago
Building decay added to value elements in tooltip/detail overlay
7 Years Ago
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
7 Years Ago
Compile fix
7 Years Ago
Hapis progress backup
7 Years Ago
Exposed a cancel spell sound effect on the Player prefab Refactored some spell casting logic to function better under button mashing and to give the client more information about spell fails
7 Years Ago
Unsaved change
7 Years Ago
CombatLog now stores whether an attack was a crit CombatLog UI now shows crit status
7 Years Ago
Semi-porting the ZGameMode to the new system
7 Years Ago
GameMode custom prefabs no longer HAVE to be networked. Use them just to store data on the server if you like
7 Years Ago
GameModes can now create a custom NetworkEntity and destroy it on game end, allowing for fully custom per-game-mode code, or sharing data from server to clients
7 Years Ago
CombatLog now fades out 10 seconds after receiving a message CombatLog will become visible if chat field has input
7 Years Ago
More combat log stuff
7 Years Ago
Better(?) way to access current active game mode on server or client
7 Years Ago
Moving files only
7 Years Ago
WIP CombatLog
7 Years Ago
Merge in Bill Ford's changes from Main
7 Years Ago
Game modes now have custom handler for spawn/respawn
7 Years Ago
Icon consistency fixes.
7 Years Ago
Styled the target healthbar properly. Target healthbar does not reveal total target hp number.
7 Years Ago
Alternative cast bar around the crosshairs (disabled for now) Fixed the chat error spam
7 Years Ago
Combatlog UI widget.
7 Years Ago
Don't start with dummy errors.
7 Years Ago
Improved the timing on the error sound
7 Years Ago
Save
7 Years Ago
Errors don't play the levelup sound
7 Years Ago
Fixed an out of range in MenuScene
7 Years Ago
Uncommited magic stuff apparently. Alert system on the HUD
7 Years Ago
Fucked off DOF for now, just disable during tribe create
7 Years Ago
Added tribeCreate mode to DynamicDOF
7 Years Ago
Fixed loading UI not reseting values Detail overlay UI only shows for buildings that have either active constructions or machine processes
7 Years Ago
Mostly just cleaned up the asset creation menu
7 Years Ago
Reapplied 23838: configurable PostProcessLayer intermediate format + fixed player preview alpha
7 Years Ago
moar
7 Years Ago
Removed old dead maple tree
7 Years Ago
Large trees spawn population
7 Years Ago
Oak resource prefabs
7 Years Ago
Oak colliders
7 Years Ago
Oak prefab tweaks / textures polish / rebaked billboards