252,323 Commits over 3,990 Days - 2.63cph!
Check if demo button should be active on menu awake
Fix sorted demo list not updating when deleting demo
Only show demo browser button if user has demo files, as requested
Added SendInfo GetAllConnections
Choose NetworkInitSteamworks in Bootstrap
Added SendInfo.GetAllConnections()
Initialize SteamServer before creating server
Added Facepunch.SteamNetworking alternative networking
Demo Recording shit can be in base class
Raknet.Write.cs isn't used
Change camera parent key from LEFT MOUSE to F
WASD movement with debug camera while orbiting offsets camera
SHIFT + R key combination to reset orbit offset position
[D11] [UI] Popups updated to visually match new UI redesign.
demo.browser convar (don't mess with main menu for a feature only a few people will use)
Functional sort buttons on demo browser (sort by name, date, length)
[D11] TempRenderTarget garbage collect fix
[D11][#3631] Softened edges of flashlight/light weapon mod.
Open demo browser as popup on right hand side menu
DTLS fixes/improvements
1. Two way ping ( server/client rtt )
2. Timeouts ( works both ways )
3. Stop traffic flooding
4. Server traffic reporting
5. Some fixes/improvements
Tested on PC/PS4 (debug)
Convar for custom ratio guide (eg. "2.35:1" or "4:3" etc)
[D11] Add memory usage to Player Telemetry Tick
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Working on engine module loot. Fixed fuel tank module which seemed to have lost its storage.
Always log how much time it took to collect navmesh sources
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[D11] Update to QA prekit - d11guntest
Made navmesh bake at server startup ~4x faster
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Work on not allowing modules to be moved/removed while they have storage
tweaked laser scope pattern
whitelist StatusEffect.Player
added Stage.GetClosestPlayer
Merge branch 'master' of SpaceUsurperUnity
wrapped IsTouchingPlayer and HitPlayer
Fixed 1.5x scale on demo playback UI
Merge from instrument_autoturret_v2
Add meta.add console command to add a value to a convar (useful in binds)
Compatibility
Replay with diagnostics from diverging build
Fuse and Hunter test replays
Can now generate and save aux diagnostics from a production replay
Use InvokeHandler instead of Unity invoke
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