252,323 Commits over 3,990 Days - 2.63cph!

5 Years Ago
Check if demo button should be active on menu awake
5 Years Ago
Fix sorted demo list not updating when deleting demo
5 Years Ago
Only show demo browser button if user has demo files, as requested
5 Years Ago
Added SendInfo GetAllConnections Choose NetworkInitSteamworks in Bootstrap Added SendInfo.GetAllConnections() Initialize SteamServer before creating server
5 Years Ago
Added Facepunch.SteamNetworking alternative networking
5 Years Ago
Demo Recording shit can be in base class
5 Years Ago
Raknet.Write.cs isn't used
5 Years Ago
Change camera parent key from LEFT MOUSE to F WASD movement with debug camera while orbiting offsets camera SHIFT + R key combination to reset orbit offset position
5 Years Ago
[D11] [UI] Popups updated to visually match new UI redesign.
5 Years Ago
demo.browser convar (don't mess with main menu for a feature only a few people will use)
5 Years Ago
Functional sort buttons on demo browser (sort by name, date, length)
5 Years Ago
[D11] TempRenderTarget garbage collect fix
5 Years Ago
[D11][#3631] Softened edges of flashlight/light weapon mod.
5 Years Ago
Open demo browser as popup on right hand side menu
5 Years Ago
yield icon
5 Years Ago
DTLS fixes/improvements 1. Two way ping ( server/client rtt ) 2. Timeouts ( works both ways ) 3. Stop traffic flooding 4. Server traffic reporting 5. Some fixes/improvements Tested on PC/PS4 (debug)
5 Years Ago
Convar for custom ratio guide (eg. "2.35:1" or "4:3" etc)
5 Years Ago
Bundle fuckaroo 2
5 Years Ago
[D11] Add memory usage to Player Telemetry Tick
5 Years Ago
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5 Years Ago
Bundle fuckaroo
5 Years Ago
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5 Years Ago
Working on engine module loot. Fixed fuel tank module which seemed to have lost its storage.
5 Years Ago
Codegen
5 Years Ago
Always log how much time it took to collect navmesh sources
5 Years Ago
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5 Years Ago
[D11] Update to QA prekit - d11guntest
5 Years Ago
Merge from main
5 Years Ago
Made navmesh bake at server startup ~4x faster
5 Years Ago
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▄▇▌█▉ ▋▌▌▉▌▋▌▉▌▋ ▇▋▆▌▌▅ ▆▅ █ █▉▆▊ ▊▅▊▆▉▆▅ ▅ ▇▆▄▄▉▆ (██ ▍▅█▍ ▄ ▅▊█▉▄▍ ▌▆▇▄▍'█ ▅▆▇▅ █▆▆ ▋▊▄█▆▌▆▌▋▊ ▉▆▅▇▊█ █▅▋▉▇) ▆▍▍▆ ▅▉▇ ▄▅▇▉▌▅ ▆▇▅▆▆ ▊▋ ▄▄▉▌▌▌ ▅▉▌▌ ▍▋▋▍█▊▄▆ ▅▇▍ ▌▊▇▍▇▍▅▆ ▆▆▍▄▋▆▅ █▄▇▆▇▌▆ ▆█ ▌▅▅▋▋ ▄▄▅▇▌▆▇ (▆▍ █▍▄▆▉ ▉▄▊▍▋▆▆ ▄▌▌▍▄▉ █▌▅▆▋▇▉▆▆▋ ▊▍▄▌▅▅▍ ▇▇▊ ▋▊█▅▅█)
5 Years Ago
Scene backup
5 Years Ago
Compile fix
5 Years Ago
Work on not allowing modules to be moved/removed while they have storage
5 Years Ago
tweaked laser scope pattern whitelist StatusEffect.Player added Stage.GetClosestPlayer Merge branch 'master' of SpaceUsurperUnity wrapped IsTouchingPlayer and HitPlayer
5 Years Ago
Fixed 1.5x scale on demo playback UI
5 Years Ago
Merge from instrument_autoturret_v2
5 Years Ago
Merge from oceanlevel
5 Years Ago
Add meta.add console command to add a value to a convar (useful in binds)
5 Years Ago
Storage module UI edit
5 Years Ago
Compatibility Replay with diagnostics from diverging build
5 Years Ago
Fuse and Hunter test replays Can now generate and save aux diagnostics from a production replay
5 Years Ago
Use InvokeHandler instead of Unity invoke
5 Years Ago
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5 Years Ago
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