252,416 Commits over 3,990 Days - 2.64cph!
TAB key to cycle between the different bones of the target entity
convar for camera guide color
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
Added Panel.GetSelectedTextRange() = start,end pos, works for both RichText and TextArea
Added Panel.GetFG/BGColor()
Fixed bugs with instance management. Pretty much ready to start comparisons.
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Pine saplings LODs / prefabs / billboards
Dead pines / LODs / COL / prefab setup
Tweaked the size of all trees in spawn v3 folders to be more realistic
Tweaks to decor.v3 and spawn.v3 prefabs
Various other foliage tweaks
[D11][UI] Removed Debug code from find join game screen
Set composter crafting costs and updated description.
[D11] + Fix to issue 3396 along with a set of fixes to cactus's in the bundled folder
subtract commit to wrong branch
cherry pick
47321 to the correct branch
More accurate yield info.
Hooked up IndirectRenderer, managing each chunk of the instance array properly
[D11] More Asset Optimisations
[D11] Updated Sewer LOD distances.
[D11][Graphics][#3612] Beancan granade particles fixed
[D11][UI] Fixed issue Options remaining open ingame
Player movement interpolation from FP branch - reduces juddering due to camera vs. physics tick
TTT: Update Portuguese translation (#1635)
[D11] GPU instancing on particle materials
[D11][UI] Changes to stats menu (in game and frontend)
[D11] Asset Optimisations
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