252,404 Commits over 3,990 Days - 2.64cph!
Clamp the un-hostile timestamp so it can never be for too long of a time (if the server's time changes)
Add player.resetstate to reset a player's PlayerState to default values
No need for posix32/64 now - combined to just posix
Callback fix
Wrong named meta file
Removed debug Console.WriteLine
Added SteamUserStats.RequestGlobalStats
Fix for InvetoryDef Properties
Otherwise we get error in `_properties[name] = vl;` as name is null. GetProperty(null) is called to get list of keys as string. I guess separate method would be cleaner but I'm keeping this example to minimum (or im too lazy).
Merge pull request #326 from kamyker/kamyker-patch-2
Fix for InvetoryDef Properties
Added bool parameter Active to event OnGameOverlayActivated to pass it from GameOverlayActivated_t.
Updated OnGameOverlayActivated.
Updated to OnGameOverlayActivated?.Invoke( x.Active != 0 ) )
Merge branch 'master' into master
Merge pull request #368 from mkracik/master
Added bool parameter Active to event OnGameOverlayActivated
added EntryCount to Leaderboard
fixed indent for EntryCount
Merge pull request #373 from matt-bcs/master
Added EntryCount to Leaderboard
32bit now supported again
Steamworks 1.48
Updated generator to use flat files
Latest Generated
Updated Implementation to use flat api
Updated tests
TTT: Portuguese translation fixes (#1636)
First pass of new gene UI.
Bunch of UI fixes/tweaks, prefab updates.
Include produce name in yield display.
Colour code values.
Stage info tweaks: show the current stage name and current progress %.
Alignment tweaks.
Show plant type icon on UI.
Add a link from GrowableEntity back to its source item def. Set links.
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
Switched plant info over to the new UI.
added two non transparent glass types for map makers (houses and industrial)
Populated sections, setup InfoBar instances.
InfoBar code, prefab links.
Created InfoBar prefab.
Added icon files.
headers and sections blockout
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
Sdk 1.48
Generation
Library latests
Update test libraries
TAB key to cycle between the different bones of the target entity
convar for camera guide color
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
Added Panel.GetSelectedTextRange() = start,end pos, works for both RichText and TextArea