194,186 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Scene
7 Years Ago
CareerController Career creation. More career landing screen wip UI. Deleted career test scene and script.
7 Years Ago
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7 Years Ago
Fixed roads / powerlines getting interrupted by rivers
7 Years Ago
wip career mode league screen UI
7 Years Ago
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7 Years Ago
Cleanup
7 Years Ago
Updated Apex AI to 2017.2
7 Years Ago
old music deleted
7 Years Ago
menu music latest iterations
7 Years Ago
vm admire source
7 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
7 Years Ago
game shows alive count networking the game mode better to clients players now spawn in buildings
7 Years Ago
Blackboard optimsations
7 Years Ago
toptier half wall block models/col/gibs - block prefab updated
7 Years Ago
camera profile setting changes
7 Years Ago
made camera look at a point rather than averaged grid
7 Years Ago
Hapis progress
7 Years Ago
Teams are now assigned a simple rating value on creation MatchSimulator.SimulateAndCreateResult() now uses team ratings for match outcome rolls
7 Years Ago
metal half wall block models/col/gibs - block prefab updated
7 Years Ago
stone half wall block models/col/gibs - block prefab updated
7 Years Ago
Merge from Unity2017.2
7 Years Ago
Don't let OutputHandler.OnMessage throw exceptions
7 Years Ago
wood half wall block models/col/gibs - block prefab updated
7 Years Ago
Facepunch.Unity.dll
7 Years Ago
CareerLeague.AdvanceWeek() now applies results, points and stats to teams, updates table. added LeagueFixtureResults to store all results.
7 Years Ago
First attempt at stopping animals from attacking through walls.
7 Years Ago
Updated plugins with new Unity libraries
7 Years Ago
Renamed culling.lodcomp to culling.world; enabled by default
7 Years Ago
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7 Years Ago
Immediate apply lodcomp state to all when toggling Fixed flickering after toggling lodcomp
7 Years Ago
twig half wall block models/col/gibs - block prefab updated
7 Years Ago
Raid gets disbanded once the target interaction is no longer valid
7 Years Ago
More raid stuff, animals will now eat food they find in your camp
7 Years Ago
death camera
7 Years Ago
Fixed AO and AA options not working
7 Years Ago
Senses.GetSurroundingEntitiesFromGrid checks IsPerceptable
7 Years Ago
Added some potential Unit.Knowledge optimisations Added Blackboard.Write overloads for special backing object types which hold value types (performance) Fixed unit path renderers lingering after deselecting a unit
7 Years Ago
Added human wake up logic to the animal sleep system, seems to work ok? Animals weren't waking up in testbox scenes, presumably there just isn't enough stuff to wake them up WIP raid objectives, animals will only raid if there is food in the camp
7 Years Ago
thompson aimcone reduced
7 Years Ago
bundle bs
7 Years Ago
Large cliff solution WIP.
7 Years Ago
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
7 Years Ago
Fixed construction parts disappearing under culling.lodcomp
7 Years Ago
Fix for dark sign painting UI (attempt two)
7 Years Ago
grenades pinpull and release is much faster grenades always throw at max velocity (no need to hold)
7 Years Ago
CareerDefines
7 Years Ago
finalized semi auto recoil styles reduced 'aim sway' on semi auto weapons stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine) manifest
7 Years Ago
CareerLeague.AdvanceWeek() now runs MatchSimulator on all games (currently just 50/50 chance which team wins). added LeagueFixtureResult. MatchSimulator now creates LeagueFixtureResults. added a career test scene/script, hitting enter steps a week, simulates matches, creates results.
7 Years Ago
Added ActiveRole condition Split human hunting AI into its own module again Gated Building/Crafting and Hunting modules by active role