252,416 Commits over 3,990 Days - 2.64cph!

5 Years Ago
▆▍▅▌▅▌ ▋▋▇▆▍▊▅ ▋▋█▍▄
5 Years Ago
▊▊█▊▊▍▆ ▅▆▌▅▌█ ▆▄▌▉█▋ ▄██▍▌
5 Years Ago
Removed IL2CPP server build Merge branch 'master' of JenkinsTools
5 Years Ago
Added FoliageIndirectRenderer to manage a group of instances
5 Years Ago
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects
5 Years Ago
Page links don't worry about case to mark missing etc ambig tags
5 Years Ago
Fixed block parsing errors not Error++ Try to get summary as plain text Fixed "render" page not working RawValue fix
5 Years Ago
[D11] + Fixed awning_900_green culling on PS4 again
5 Years Ago
[D11] Asset Optimisations
5 Years Ago
ElementValue now gets the unchanged raw value instead of innerHtml
5 Years Ago
MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
5 Years Ago
Edits to storage interaction
5 Years Ago
No void return for Lua functions Fixed sidebar not always regenerating
5 Years Ago
[D11] Undo MattP's changes
5 Years Ago
Fix engine storage parenting on 1mod_engine
5 Years Ago
Initial commit of engine internal items work
5 Years Ago
▌▆▍█▌▌▉▊▇▇▅ ▅▅█▉█
5 Years Ago
Scene backup
5 Years Ago
Demo name formatting changes
5 Years Ago
▆▇▌▌▉▆ ▆▅ ▄▆▍ ▌▄▌█▉ ▍▆▆▄
5 Years Ago
Demo browser
5 Years Ago
Another fluid switch fix change, simplify planter sensor for now
5 Years Ago
Merge from farming2
5 Years Ago
Subtract 47282, it didn't fix things
5 Years Ago
▊▌▇▋▆ ▌▍▊██▆▍▊▆▍ █▌▅▅▅█▌ ▄▋▉ ▆▍▊▍█▅'▋ ▍▆█▍█▋▄ ▉▋▍▆▉ ▊▉ █▋▆ ▋▉▉▄▅█▌▌▉, ▆▄▌▆▋ ▍▆▉ ▍▇▋▍▍▅▄ ▉▇█▉ ▉▅▍▌ ▆█▆▌▉▊▋ ▌▊▅▍▉ ▄▋█ ▆▇▆▅ ▉▄▍▆▋██ █ ▌▄▇▇█▆
5 Years Ago
Merge from farming2
5 Years Ago
Logic fixes for fluid switch
5 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
5 Years Ago
WIP planter electrical sensor
5 Years Ago
▄█▌▊▄█▋▅
5 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
5 Years Ago
Manifest
5 Years Ago
adding engine models
5 Years Ago
5 Years Ago
repaired plant properties after adding the new stage.
5 Years Ago
Switched icon editor to sliders for skins/bg Delete closecaption files They are pointless here volume to loading screen Co-Authored-By: Nurdism <nurdism.io@gmail.com> DisableClipping restores to oldstate garrysmod-issues/issues/4375
5 Years Ago
Switch spawnicon editor skins/bodygroups to sliders from dropdowns Community: util.TypeToString now works nicer for angles Loading Screens are now passed game volume via GameDetails()
5 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
5 Years Ago
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622) * Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString` * Updated: `TypeToString` * Removed: Whitespace
5 Years Ago
Restored close caption support
5 Years Ago
Added closecaptions and subtitles for languages supported by Half-Life 2 games
5 Years Ago
▋▇▄▊▋ ▆█▅▄ █▆▄▉
5 Years Ago
▆▄▇ █▆▇▄▊▍
5 Years Ago
Syntax Error catching
5 Years Ago
▅█▍▄▇▊▅ ▊▊▇ ▄▋█▌▉▋▊▉▉▊█
5 Years Ago
Yield text tweak. Renamed mulch item.
5 Years Ago
Example of making the co-op player a different colour Separate items HUD UI for coop player
5 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)