252,416 Commits over 3,990 Days - 2.64cph!
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Removed IL2CPP server build
Merge branch 'master' of JenkinsTools
Added FoliageIndirectRenderer to manage a group of instances
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects
Page links don't worry about case to mark missing etc
ambig tags
Fixed block parsing errors not Error++
Try to get summary as plain text
Fixed "render" page not working
RawValue fix
[D11] + Fixed awning_900_green culling on PS4 again
[D11] Asset Optimisations
ElementValue now gets the unchanged raw value instead of innerHtml
MediaIsland server startup error+warning fixes
Removed missing prefabs
Removed broken prefabs
Edits to storage interaction
No void return for Lua functions
Fixed sidebar not always regenerating
[D11] Undo MattP's changes
Fix engine storage parenting on 1mod_engine
Initial commit of engine internal items work
Demo name formatting changes
Another fluid switch fix change, simplify planter sensor for now
Subtract
47282, it didn't fix things
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Logic fixes for fluid switch
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
WIP planter electrical sensor
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
repaired plant properties after adding the new stage.
Switched icon editor to sliders for skins/bg
Delete closecaption files
They are pointless here
volume to loading screen
Co-Authored-By: Nurdism <nurdism.io@gmail.com>
DisableClipping restores to oldstate
garrysmod-issues/issues/4375
Switch spawnicon editor skins/bodygroups to sliders from dropdowns
Community: util.TypeToString now works nicer for angles
Loading Screens are now passed game volume via GameDetails()
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622)
* Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString`
* Updated: `TypeToString`
* Removed: Whitespace
Restored close caption support
Added closecaptions and subtitles for languages supported by Half-Life 2 games
Yield text tweak.
Renamed mulch item.
Example of making the co-op player a different colour
Separate items HUD UI for coop player
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)