194,186 Commits over 4,079 Days - 1.98cph!

7 Years Ago
adding avatar shader update avatar/crowd model
7 Years Ago
Reworked raid objective (just position for now) into a new RaidDesire desire type. Can eventually be used to store an objective for a raid (eat from this spit, attack this building, etc)
7 Years Ago
Forgot to save
7 Years Ago
More wip raiding stuff
7 Years Ago
WIP hostile raiding implementation -Only implemented on wolves -Similar system to Human Party system (should theoretically work with hostile tribes as well) -A collection of 2-4 units is created at night, the collection leader then finds the players territory and starts moving towards it
7 Years Ago
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7 Years Ago
missing material
7 Years Ago
Camera stuff
7 Years Ago
Updated CameraOcclusion system to use new unit highlighting system
7 Years Ago
sorting player area prefab stuff
7 Years Ago
Fixed GameCamera not jumping to group position on game start Fixed NRE in OverviewMapUI activation when player has no unit selected
7 Years Ago
Updating occluder branch from main
7 Years Ago
Fixed PlayerCamera tick gating preventing mode cycle
7 Years Ago
fix
7 Years Ago
refactored tutorial action counter
7 Years Ago
removed a bunch of tile ref local variables that aren't needed anymore, look them up directly
7 Years Ago
merged a bunch of unit and tile selection resetting
7 Years Ago
Fix for sign painting UI been dark
7 Years Ago
Protection typo fix Phrases
7 Years Ago
moved all tutorial tile highlighting to the unit/tile set functions
7 Years Ago
more refactor
7 Years Ago
Path/target behaviour icon renderers for all selected units
7 Years Ago
Fixes
7 Years Ago
PlayerController progress
7 Years Ago
More of the same
7 Years Ago
Multi-unit movement grid shite
7 Years Ago
More multi selection stuff
7 Years Ago
removed all add/remove listeners functions from tutorial states, base tutorial state now listens to them all, each tut state just overrides the ones it uses
7 Years Ago
GameConfig save
7 Years Ago
Default scenario, marked others as non valid for game use. Player controller bits
7 Years Ago
finished removing multiple unit ref lookups, moved them all to single refs in base tutorial state
7 Years Ago
started tutorial code cleanup/refactor
7 Years Ago
More selection WIP
7 Years Ago
Removed the limit of Panel.GetText for TextEntry element
7 Years Ago
X is no longer placed low enough to require a crouch
7 Years Ago
Clear selection buffer
7 Years Ago
Marquee selection WIP
7 Years Ago
ui tweak 3d file cleanup
7 Years Ago
Disabled dip to black fade when changing selection, now only happens when moving between interior & exterior
7 Years Ago
GameCamera no longer follows units on selection
7 Years Ago
Removed goal plan failure history tracking from Agent since it was un-used but still ticking once per game hour GridManager/GridPositions optimisations
7 Years Ago
Tree felling creates ItemView on fell (shit, should be pre-awrmed but currently fixes issue with highlighting)
7 Years Ago
Entity.SetMoveCollide is now shared.
7 Years Ago
vdf fix
7 Years Ago
Fixed stupid jenkinsfile
7 Years Ago
Highlight system update Multi-selection WIP
7 Years Ago
Fixed culling always drawing gizmos (only on debug now)
7 Years Ago
Fixed disabling culling.lodcomp not restoring visibility on registered objects
7 Years Ago
Merge from culling-lodcomp
7 Years Ago
Fixed player preview alpha fade on inventory transitions