253,066 Commits over 3,990 Days - 2.64cph!
[D11] Glass Shop Diffusion Profile correction.
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[D11] Further glass fixes
[D11] Fix for Foliage Shader incorrectly not clipping Alphas. Fix for glass materials.
[D11] [UI] [LOC] Added tracking for translate.get function to log any strings it either cannot find a translation entry for, or translations that are prefixed with triple underscores (marked as not for translating) that we try to get at runtime.
check currform == null when removing speech bubbles
Removed some old generic rocks from tundra forests
Updated foliage.v3
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updating module material
adding damaged textures
Fix map jumping to the bottom left corner
fix infinite loop when loading some fonts
Transparent header for the map tab
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Proper monument names on the map, also use the same font as the game
Platform override example changes
Merge branch 'master' into switch-port
Experimental platform overrides implementation
Merge branch 'master' into switch-port
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
Some sentry exception reporting fixes
Merge branch 'master' into switch-port
Fixed watching replays from the replay menu
Invalidate all workshop scripting caches
Disable OSX debug builds
Merge branch 'master' into switch-port
Script baking seems to work with platform overrides
fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck
[D11] Changed the way the Blocked Player List is grabbed to prevent null reference
steamworks.DownloadUGC support
Also make demos error nicely on a failure to download from workshop
Main menu subsctiptions include UGC
UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit
Main menu out of engine fixes
DlistView.GetSelectedLine returns panel too
merge from main: WorkshopDL changes and fixes
[D11] [Animation] [#3218] Jumping while holding a holdable item does not cause that item to judder rapidly anymore
merge from main: gm_demo black image fix
Get rid of the uncompress parameter on steamworks.DownloadUGC
NoticeArea uses RustLayout (fixes spazzing)