253,068 Commits over 3,990 Days - 2.64cph!
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Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
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[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Fixing styling on the Settings tab
Only update HudElement when totally needed
Fixed first font ranges (starting with 0) never working for Lua created fonts
Fixed changes to surface.CreateFont affecting fonts whose typeface name is exactly the same as their in-game name
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
added descriptions to scripts in world stack
Fixed workshop item uploader name regression
Fixed workshop item uploader name regression
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.
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util.GetModelInfo's KeyValues field is no longer empty for packed vcollides
[D11] Upscaled few textures that looked low res in game and have texture streaming enables
Improve handling of Demo/Save/Dupe subscriptions
Improve handling of Hidden addons on the workshop, so they are displayed as such in the addons menu
More friendly Steam error messages from steamworks library functions
Added "visibility" key to steamworks.FileInfo, and repalced title and description wiith "Hidden addon" if they are empty
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
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[D11] Fuel Engine Material Fix
[D11] [UI] Fixed some localisation issues.
[D11] Fixed missing function in PS4 specific file.
[D11] Added define around overrideShader variable.
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
don't initialize steam api in inputsystem
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in
44604.
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