253,739 Commits over 3,990 Days - 2.65cph!

5 Years Ago
[D11] + Rest of Compound assets LOD tweaked
5 Years Ago
Fixed a few post merge errors.
5 Years Ago
Disable asset bundle preloading
5 Years Ago
switch for newstile
5 Years Ago
[D11] Trainyard_1 SLOD and texture for SLOD
5 Years Ago
Added primitive screencapture to .png sequence
5 Years Ago
[D11] Harbor2 + Launch Site SLODs textured
5 Years Ago
chat menu global mute setup
5 Years Ago
[D11][UI] Altered splitting panel UI {#3051] Fixed issue with sounds not playing when splitting items, fixed crash with sleeping bags
5 Years Ago
[D11] + Military_tunnel_1 - Removal of driftwood issue
5 Years Ago
interface options UI toggle for global mute
5 Years Ago
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
5 Years Ago
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
5 Years Ago
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
5 Years Ago
Load initial bundles synchronously
5 Years Ago
Changing the styledbutton type NewsTile, Start of NavigationFooter, Active State on Navigation
5 Years Ago
Increased texture streaming budget
5 Years Ago
[D11] Force server save on server startup
5 Years Ago
[D11] Satellite dish SLOD set up with textures and materials
5 Years Ago
merge from main
5 Years Ago
foliage spawn settings, spawners
5 Years Ago
Merge compile fix from instruments
5 Years Ago
Compile fixes
5 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
5 Years Ago
[D11] Remove map save
5 Years Ago
[D11] Remove map save
5 Years Ago
Revert ProjectSettings, didn't mean to commit
5 Years Ago
Minor test map edit
5 Years Ago
Made wheel suspension calculation correct re the actual collider, improved axle angle +/- calculation
5 Years Ago
merge from instruments
5 Years Ago
terrain foliage rocks, for stones and gravel splats
5 Years Ago
Early exit playrecording if no filename is provided
5 Years Ago
Added audio.debugvoicelimiting to print a log whenever a sound is ended early because of limits Added audio.printSounds to print out the number of currently playing sounds by definition
5 Years Ago
updated chassis with max compression suspension, tweak steering skin, fix front axle hole in mesh
5 Years Ago
UIMusicNotes now animate a child rather than the root to avoid messing with the layout
5 Years Ago
Hooked all remaining notes up to the piano (now 88 notes in total)
5 Years Ago
Note importer can now assign midi notes
5 Years Ago
Create music help note list straight away rather than relying on order of execution
5 Years Ago
updated WIP cabin module, getting latest
5 Years Ago
Can now select from available IK targets when importing new sfx
5 Years Ago
Added an exit time condition to the tambourine shake to make it last longer
5 Years Ago
Smoothed suspension visual movement even with rapid wheel hit changes
5 Years Ago
IK Hands will stay in their play pose while a note is being held on the piano
5 Years Ago
Unity fullscreen bug workaround Fixed long standing stage select UI visual bug Trying out some main menu optimizations for Switch
5 Years Ago
Do the visual lookat operation in one rotation call
5 Years Ago
Looping sounds now have an end time in case it doesn't get an end signal for whatever reason
5 Years Ago
cowbell sound polish
5 Years Ago
Fixed axle angle being unsigned, not working with negative values
5 Years Ago
Fixed help display hiding when a non-local player stops using an instrument
5 Years Ago
Cleanup and manifest rebuild