253,739 Commits over 3,990 Days - 2.65cph!
[D11] + Rest of Compound assets LOD tweaked
Fixed a few post merge errors.
Disable asset bundle preloading
[D11] Trainyard_1 SLOD and texture for SLOD
Added primitive screencapture to .png sequence
[D11] Harbor2 + Launch Site SLODs textured
chat menu global mute setup
[D11][UI] Altered splitting panel UI {#3051] Fixed issue with sounds not playing when splitting items, fixed crash with sleeping bags
[D11] + Military_tunnel_1 - Removal of driftwood issue
interface options UI toggle for global mute
If client disconnects due to exception in RPC, send the exception to server in disconnect reason
Fixed serialized field in ifdef in BaseCombatEntity, BaseNPC, AiManagedAgent
Initial global chat mute functionality/convar. Team chat & server messages still appear if global is muted.
Load initial bundles synchronously
Changing the styledbutton type
NewsTile, Start of NavigationFooter, Active State on Navigation
Increased texture streaming budget
[D11] Force server save on server startup
[D11] Satellite dish SLOD set up with textures and materials
foliage spawn settings, spawners
Merge compile fix from instruments
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
Revert ProjectSettings, didn't mean to commit
Made wheel suspension calculation correct re the actual collider, improved axle angle +/- calculation
terrain foliage rocks, for stones and gravel splats
Early exit playrecording if no filename is provided
Added audio.debugvoicelimiting to print a log whenever a sound is ended early because of limits
Added audio.printSounds to print out the number of currently playing sounds by definition
updated chassis with max compression suspension, tweak steering skin, fix front axle hole in mesh
UIMusicNotes now animate a child rather than the root to avoid messing with the layout
Hooked all remaining notes up to the piano (now 88 notes in total)
Note importer can now assign midi notes
Create music help note list straight away rather than relying on order of execution
updated WIP cabin module, getting latest
Can now select from available IK targets when importing new sfx
Added an exit time condition to the tambourine shake to make it last longer
Smoothed suspension visual movement even with rapid wheel hit changes
IK Hands will stay in their play pose while a note is being held on the piano
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Do the visual lookat operation in one rotation call
Looping sounds now have an end time in case it doesn't get an end signal for whatever reason
Fixed axle angle being unsigned, not working with negative values
Fixed help display hiding when a non-local player stops using an instrument
Cleanup and manifest rebuild