253,743 Commits over 3,990 Days - 2.65cph!
Fixed axle angle being unsigned, not working with negative values
Fixed help display hiding when a non-local player stops using an instrument
Cleanup and manifest rebuild
Fixed a bunch of problems; now all shapes working properly and matching request
Updated hair set assets and related prefabs
drumkit sound polish
better arrangement for drumkit notes on numpad
Merge chassis update back into to Vehicles.
[DTLS] Numerous fixes. Syncronize receive/connect. Send disconnect fragment correctly. Bumped protocol. Built everying/endian fixed.
Loading screen changes
Just minor stuff
Fixed Lua errors in Sandbox Control Panels
for sliders that use invalid/non existent convars
Changed Light Tool max brightness
there is next to no visual difference between 255 and 20.
Default value for gmod_suit in Sandbox
from main: language files, dtvar callback perf, shader crash fix
WorkshopDL: Even more warnings and messages on failure, dont delete files when failing to mount them, changed the loading screen statuses to be more consistent, changed cache to use workshopFileID, not internal file ID
Workshop downloads will properly trigger the loading screen's DownloadingFile function
[D11] Tweaked LOD distances on droppable items
[D11] + More compound assets LOD tweaked
[D11] possible fix for TC woes.
minor bugfixes
protocol++
[D11] Harbor1 SLOD Textured
[D11] Foce save on server startup
[D11] Foce save on server startup
macos cef input improvements
Candles don't use gigantic textures. Added translucency & mat conversion.
Print more useful information into the console on player join
Changed "has entered the game" to "has spawned"
Don't show irrelevant network id in player.ToString()
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
[D11] Lighthouse and Sphere_Tank SLODs Textured
Standalone gas lantern conversion.
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Renames lastPos to stop clash... also makes the quantized version private to stop serialization
[D11] Reverting caves meshes and fixing position and rotation to match new values
Added admintime convar (force local day time for admins)
Chinese Lantern HDRP conversion w/ translucency
[D11] Gas Station, Supermarket + Powerplant SLODs Textured
replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist