199,178 Commits over 4,140 Days - 2.00cph!
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
Prevented players from spawning inland or on cliffs (only coastal sand beach now)
Extended player spawns to include areas slightly to the north and south of the temperate biome
Updated internal standard shader properties
Added first version of standard shader with toggable particle accum layer; e.g. rocks with snow, sand
Added warning if force atlas max mip level fails
Enabling some shader features
Court controller can enable / disable fog and fog color
Fixed switching between games during runtime.
Merge branch 'master' into sandboxing
textured spaceship_01, exported to cloud city unity scene and animated
foundation, floor, roof, walls, stairs - metal tier
Fix compile error and reapply footstep updates
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
- Skill/tree system rework + UI part 3
Started work on IK solution to adjust hit height
Sandboxed games now work in the 3D Arcade unity project.
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Added wetness layer to standard shader
Fixed NRE in OnProjectileAttack
Changing D3D9 fullscreen mode to "exclusive mode" by request
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
Fixed metal halfheight block being 4 meters offset
Increased arrow speed, made it shitter against buildings (!)
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Floor decal fix, making them darker in unity is a quick fix for now.
Allow developers to go third person too
report protocol++
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed admins not really being set as admins
[zombies] items disappear after awhile
Tweaked dune and lake noise
Reduced terrain edge padding
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
removed meshes materials folder
Re-implemented pausing, resuming and resetting for games running in a separate process.