199,198 Commits over 4,140 Days - 2.00cph!
Scene & missing paint icons.
Removed smoothness workaround from water shader (no longer required)
Added TENN forehand & backhand dive anims
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
▍▇▆▆▅▆ ▍▊▌▋▄ ▋▉▅ ▉▇▄▉▍▆ █▄▄▋▅▇▍▆▄▆ ( ▇▆▌▆▊ / ▉▇▆▍ / ▌▍▌▅ )
Generated lootspawn recepies
fixed minor bug with the spear idle animation
Removed unused wetness nomal map
Metabolism rate hotfix (servers need to restart)
Added damped spring class.
server.ip should work again
Cleanup & rock textures that don't repeat so terribly much.
Fixed cliff mesh shading artifacts.
- Fixed an error spamming when you have skills equipped
Audio channels are properly disposed when switching games.
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded
Performance recording stuff
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Updated TENN forehand / backhand_stretch anims to stretch further
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
Added Trainer forehand upper body only anim
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Updated Trainer upperbody forehand test