199,198 Commits over 4,140 Days - 2.00cph!
Added sping based weapon recoil.
Tweaked rock placement parameters to form bigger, more compressed clusters
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
Improved splat and color mapping across the board
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
removed erroneous materials folder. added new test_court planes for gameplay modes, tweaking cloud city buildings to blend in to skybox better
added effects.footsteps
added effects.ambience
Working on streaming sounds rather than loading them immediately, fixed error when using `Debug.Log()` on a background thread.
- Switched to one of the concept ship models
Fixed camera instance spam.
Optimized how entity positions are networked
Blending run and hit animation experimentation
Slight IK look at changes
Fixed game hosts timing out if many are instantiated in a row.
Reverted accidental water render queue change
Going home implementing sway.
Added Trainer forehand run outro test anim
Separated inspector splat type selection from internal splat index
Added conversion methods from splat index to splat type and vice versa
Updated splat selections in rad town scenes and prefabs
improvements to the ak47 animations (fire / depoy / reload)
tone down the ak47 muzzleflash so it's not as blinding
Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
Fixed a crash with Entity:SetBodygroup
Log when reporting performance data
PerformanceReport - use floats not doubles
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Don't warm up stability if server.stability is false
Refactored TerrainPath to support path smoothing in the future
Combined path and river backends to a generic path list
Added placeholder riverside decor
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Added low, medium and high water qualities