254,404 Commits over 3,990 Days - 2.66cph!
Recovered small_refinery_static changes.
Harbor 2 WIP.
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
Tweaked rhib driver standing position so you can access fuel again
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
[D11][UI] Fixed issues with right stick navigation with repairbench
Fixed full keyboard mode right border
[D11] Bus Stop LOD Distances
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Added music stage back to compound level
Truck models/prefabs submesh fix
Enable sustain on piano
Possible Exception fix on InstrumentViewModel
Added support for sustain pedals on MIDI keyboards
Fix some weirdness on horses
Fix alt looking so you can't flip your head upside down anymore (hopefully)
Fixed IKNoteTarget drawer not appearing
Play deploy animation when mounting a piano
Remove some placeholder tambourine and cowbell stuff
Move instruments audio group so that it's not underneath game sounds
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
updated WIP module textures/mat, getting latest
Wheel negative extension fix
Make notebindings non-serialized, pass in Binding info when required
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered
Fixed wrecked sedan and warehouse instances on HapisIsland
Fixed sentry user id
Almost finished abstracting
This might even compile soon
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Implemented Custom/StandardWithDecal shader (fix for pink board in excavator)
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Report server exceptions on staging to new sentry url too
Moved some instrument animation stuff to animation file
Fixed NRE in LootPanelOven.Switch
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
Better debug output when exception in NoteBinding.FindButton
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
Added some quick hitboxes to playermodel, adding hit tests.
Harbor var1 merge fix & iteration
Road cone material using translucency again because it's cool