254,404 Commits over 3,990 Days - 2.66cph!

5 Years Ago
Recovered small_refinery_static changes. Harbor 2 WIP.
5 Years Ago
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
5 Years Ago
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
5 Years Ago
Tweaked rhib driver standing position so you can access fuel again
5 Years Ago
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
5 Years Ago
[D11][UI] Fixed issues with right stick navigation with repairbench
5 Years Ago
Fixed full keyboard mode right border
5 Years Ago
[D11] Bus Stop LOD Distances
5 Years Ago
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5 Years Ago
Added music stage back to compound level
5 Years Ago
Truck models/prefabs submesh fix
5 Years Ago
merge from instruments
5 Years Ago
Enable sustain on piano Possible Exception fix on InstrumentViewModel
5 Years Ago
Fix compile error
5 Years Ago
Added support for sustain pedals on MIDI keyboards
5 Years Ago
Fix some weirdness on horses
5 Years Ago
Garage UI work again
5 Years Ago
Fix alt looking so you can't flip your head upside down anymore (hopefully)
5 Years Ago
More garage UI work
5 Years Ago
Fixed IKNoteTarget drawer not appearing
5 Years Ago
Garage UI work
5 Years Ago
Play deploy animation when mounting a piano
5 Years Ago
Remove some placeholder tambourine and cowbell stuff
5 Years Ago
Test map vehicles change
5 Years Ago
Move instruments audio group so that it's not underneath game sounds
5 Years Ago
Align wheel colliders to the middle of wheels instead of edges, to better align with visuals
5 Years Ago
updated WIP module textures/mat, getting latest
5 Years Ago
Wheel negative extension fix
5 Years Ago
Garage UI work
5 Years Ago
Make notebindings non-serialized, pass in Binding info when required
5 Years Ago
Vehicle garage UI display is now conditional on whether there's a vehicle on the platform. Less cluttered
5 Years Ago
Fixed wrecked sedan and warehouse instances on HapisIsland
5 Years Ago
Fixed sentry user id Almost finished abstracting This might even compile soon
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Implemented Custom/StandardWithDecal shader (fix for pink board in excavator)
5 Years Ago
Harbor var2 WIP
5 Years Ago
Fixed drumkit notes
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Report server exceptions on staging to new sentry url too
5 Years Ago
merge into main
5 Years Ago
NearMountPoint NRE fix
5 Years Ago
Moved some instrument animation stuff to animation file
5 Years Ago
Fixed NRE in LootPanelOven.Switch
5 Years Ago
Fix audiosource sync when attempting to sync clips that have been optimized to different sample rates
5 Years Ago
Better debug output when exception in NoteBinding.FindButton
5 Years Ago
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
5 Years Ago
Added some quick hitboxes to playermodel, adding hit tests.
5 Years Ago
Harbor var1 merge fix & iteration Road cone material using translucency again because it's cool