199,208 Commits over 4,140 Days - 2.00cph!
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Cloud & cloud terrain shading
Unified tree mesh and decor modifiers
added custom foundation collisions meshes for wood and twig
Added crystals to spawning
Tweaked crystal materials and prefab settings
Removed some debug remote logging that never happens
Post-build deployment, GUID: f6b58181-8331-41ba-9a61-ec69b5289f72
- Playership acceleration increased to 550 from 450.
- Playership max speed increases from 140 to 170
- Camera now lerps faster
Cleaning up main scene a bit
Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
- Reduced cooldown of Boost skill at all upgrade levels
Signs 1x.05 and 2x1 early commit
Moved scene back to right folder
Signs, final meshes with LODs and collisions
Post-build deployment, GUID: 1f1306d8-9c1d-4343-bec2-a443f09b663d
Updated how conditional models work, to keep up with Vince's 200 object skins
updated water footstep effect
Added a text surface and material to signs
Fixed various cases where the river mesh could overlap itself
Signs text surface should now share the normal map UVs of underlaying wood
- Online leaderboard work
- Added arena leaderboard UI
Updating Igor source anims
Made the game scene load additive with courts to workaround lighting issues
added net to test court, added wip foliage, added rocks to all test court play areas,
Deleting old Igor placeholder anim fbxs
Added loader to test court
brightened the watersplash effect.
Added Igor anims ( excluding runs),clips & events
improved the 3rd person running animations for pistol/rifle/rock
You can remove unlocked locks from doors
fixed some warning msgs regarding flinches