144,593 Commits over 4,413 Days - 1.37cph!

11 Years Ago
gates layer fix
11 Years Ago
Cherry picking from 10609 Added support for terrain offset to monument and mountain prefab scenes
11 Years Ago
fixed survey charge damaging things through walls
11 Years Ago
patrol heli no longer has 1 hp
11 Years Ago
wood/stone gates cost balancing
11 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
11 Years Ago
Steam Auth Timeout fixes
11 Years Ago
floor.triangle support sockets
11 Years Ago
Added missing wooden gate icon
11 Years Ago
Fixed revolver/bolt skins not working as they should
11 Years Ago
Fix for RUST-88 - Sign health balance
11 Years Ago
NoClip tweak
11 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
11 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
11 Years Ago
SavasIsland test
11 Years Ago
Player movement velocity clamping tweak
11 Years Ago
Manifest
11 Years Ago
FX WIP
11 Years Ago
Bone club now throwable
11 Years Ago
Base explosion WIP
11 Years Ago
Lantern optimizations
11 Years Ago
Merge from main
11 Years Ago
Hybrid construction socket fixes
11 Years Ago
FX WIP
11 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
11 Years Ago
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11 Years Ago
Shader property grouping
11 Years Ago
Merge from main
11 Years Ago
Large wood storage box model and textures re-skin
11 Years Ago
Lowered barricades slightly to 1.25
11 Years Ago
Building stability is supported by both construction and stability sockets
11 Years Ago
merge from main
11 Years Ago
Only follow male entity links for stability
11 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
11 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
11 Years Ago
Twig part folder cleanup Atlased Twig tier, combined previously separate meshes to reduce drawcalls New batched meshes More precise collisions
11 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
11 Years Ago
backup
11 Years Ago
merge from building_atlases
11 Years Ago
Merge from main
11 Years Ago
Always clamp FOV to a valid range
11 Years Ago
TopTier part folder cleanup Atlased toptier, combined previously separate meshes to reduce drawcalls New batched meshes
11 Years Ago
merge from building_atlases
11 Years Ago
Merge from main
11 Years Ago
torch nerfed to oblivion
11 Years Ago
Building prefab updates to the new stability + construction socket backend
11 Years Ago
No more StabilityPinPoint
11 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
11 Years Ago
AK47 mesh update (now component meshes)
11 Years Ago
Added LODs to database Added textures & materials