256,232 Commits over 4,018 Days - 2.66cph!
ENTITY:SetPreventTransmit can override transmit state of TRANSMIT_ALWAYS
[D11] + Majority of \structures\timber_mines LODs' adjusted
[D11] Added dialog close method - updated ps4 plugin
Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.
[D11] LOD's Remnant Container, most of Tunnels
[D11] PS4 Common Dialog source SDK 6.5
[D11] [UI] Fixed missing function call to open settings menu.
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
fixed every item showing candy vision
fixed cursed cauldron being able to be placed too close to walls
Show unread messages, mark as read when viewing
DynamicMouseCursor: don't change to finger if button is disabled
RustLayout as a MaxHeight
Added Bottom mode to RustLayout
RustLayout calls parent RustLayout if size changes
Fix sun glow sprite disappearing when looking at it
[D11] Assets\Content\Structures\wooden_walkway LODs
take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
[D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
[D11] Assets\Prefabs\Tools LODs
team member connection list tweak
Bridge LOD models with vertex shader on furthest LOD mesh.
Scene backup.
Exca engine prefab conversion.
Added hdrp material alpha clipping to blendlayer and blend4way shaders
Regen litbase and foliage shaders
Updated ASE Lit template to use hdrp internal alpha cutoff properties
horse armour world models
Fixed litbase-spec inspector
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Added unread messages notification on the main menu
Fixed NRE in RustButton when no Text object
Added RustText.SetPhraseArguments( object[] )
merge from inventory_belt_gap_nodrop
Enabled alpha clipping toggle on foliage shader
[D11] Issue 2882 fix (Scene file/scene to prefab)
[D11] + Vertex Material change
rebuilt locker lootpanel changes, exported properly with scene2prefab this time
[D11] Industrial Structures folder
[D11] Makes pool shrinker #ifdefable.