198,729 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Bundling preprocessing fix
8 Years Ago
Each navmesh grid layer now cater to the area mask of each agent type.
8 Years Ago
changed all the casted Unit entity references to direct Unit references in EntityManager
8 Years Ago
interaction positions for shonky hut
8 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
8 Years Ago
Snow mounds and atlases
8 Years Ago
EntityManager now has dedicated lists for Unit and UnitView
8 Years Ago
Merged from main
8 Years Ago
Added a UnitView reference to Unit that gets set when the UnitView is spawned
8 Years Ago
Finished cleaning up commands CommandQueue cleanup
8 Years Ago
Moved TileFall visual warning/destroy effects out of CmdNextTurn and into a new BoardTileEffect component Moved the remaining tile fall functions out of BoardView into BoardTileEffect
8 Years Ago
CmdMove cleanup
8 Years Ago
Disabled map toggle when text chat is open
8 Years Ago
More work on Navmesh Grid.
8 Years Ago
Gas station terrain splats, building/monument splats
8 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
8 Years Ago
Gas station scene files, prefab Scene organization and greybox / initial dressing pass
8 Years Ago
Fix outlines when swapping defs
8 Years Ago
Optimized SkinSet (player gender / race setup)
8 Years Ago
CmdChat, CmdEmote cleanup
8 Years Ago
Broadcast new def to the server after leaving workshop screen Fix for server NRE
8 Years Ago
moved CmType enum to it's own file cleaned up CmdAttack fixed TileHighlighter NRE
8 Years Ago
more male hair and beards
8 Years Ago
Deleted unused CameraManager script, quick GameCam cleanup Misc formatting
8 Years Ago
Coverage shader tweak
8 Years Ago
Added sampled coverage queries
8 Years Ago
Removed a culling debug param
8 Years Ago
Cleaned up opponent tile hovering in Board/Tile views
8 Years Ago
Explosion debris is now set as a child of the explosion source tile so it get's destroyed with the tile. Removed debris clearing function from BoardView now it's not needed
8 Years Ago
Moved board ripple effect out of BoardView and into a BoardRippleEffect component Fixed TIle not getting a correct ref to it's TileView
8 Years Ago
Workshop screen locks camera / controls
8 Years Ago
merge from main
8 Years Ago
missed a bit
8 Years Ago
Tile now has a direct reference to it's TileView Removed list of TileViews from BoardView and all the old references now deal directly with the Tile.TileView
8 Years Ago
PathHighlighter cleaned up
8 Years Ago
Moved path highlighting from TileHighlighter to a new PathHighlighter class
8 Years Ago
reworked path highlighting in TileHighlighter ready to move to a new class
8 Years Ago
Board now keeps a list of spawn tiles not indexes
8 Years Ago
Diplomatic Events now have a max number of recurring events, so each event type can be capped differently (all are set to two except for gift, you can do that 3 times) Started work on a Diplomacy AIModule with some WIP AI gifting stuff Blackboard data can now store a group
8 Years Ago
No NPC aim inaccuracy when facing player to buy drugs.
8 Years Ago
AI look angle rotation limit
8 Years Ago
NPC name labels stop checking for show/hide when character is not visible to player
8 Years Ago
Don't play NPC "got money" FX when they're not visible.
8 Years Ago
Turn off What's New
8 Years Ago
Added a friendly and hostile introduction conversation topics Modified Conversations component to evaluate sensed humans not in group Made some group conditions - IsInSameGroup and HasInteractedWithMyGroup and applied them to the existing conditions Player Instigated conversations have issues at the moment so most of this isn't functional yet
8 Years Ago
Getting support up and running for arrays.
8 Years Ago
Added diplomacy scene to the SceneLoader dropdown
8 Years Ago
missing file
8 Years Ago
wip
8 Years Ago
more