256,232 Commits over 4,018 Days - 2.66cph!

5 Years Ago
Vehicle backup sources
5 Years Ago
Support for BoneRetarget components.
5 Years Ago
merge from main
5 Years Ago
Adjust push forces
5 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
5 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
5 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
5 Years Ago
Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
5 Years Ago
Removed superfluous RefreshVisibleModels call
5 Years Ago
Finished particle accum support in lit base shaders
5 Years Ago
Added particle accum specular SF
5 Years Ago
Moved shader funcs to Rust category
5 Years Ago
Updated ASE to 1.7.1.06
5 Years Ago
Fixed dodgy floating-point precision causing vehicle sockets to not always be found successfully on the client
5 Years Ago
Can now right-click move engine modules to vehicle sockets
5 Years Ago
Don't show damage FX on destroyed modules
5 Years Ago
Add back placeholder destroyed models for the two modules that lost theirs
5 Years Ago
Remove the two temporary test modules
5 Years Ago
▉▆█▇▅▆▄ ▉▄▋▉▅ ▌▋▌█▄▆▇▍ ▄▉
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Merge from main
5 Years Ago
[D11] Adds hook to shrink all pools on client disconnect.
5 Years Ago
[D11] Adds prefab pool shrinking system
5 Years Ago
Fixed sampler referencing on blend4way shaders
5 Years Ago
Make the server drawer look more like Lewis's designs
5 Years Ago
Server list is in a drawer now, dev menu in drawer, add a button to start pairing for mocking, some cleanup
5 Years Ago
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
5 Years Ago
REmoved some unneeded files Merge branch 'master' of GitScratch
5 Years Ago
Update README.md
5 Years Ago
Initial commit Project commit Test change Traverse sub folders Update to 2019.2.0f1
5 Years Ago
Don't try to send notifications if disabled, use DebugEx if it fails
5 Years Ago
[D11] Cache cleanup WIP ... Changes entityEntry & groupEntry from structs to classes to avoid extra dictionary lookups.
5 Years Ago
Add support for mocking the game server connection (see Dev.ts and BasicMockHandler.ts)
5 Years Ago
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha) Updated cable mat
5 Years Ago
[D11] Entity cache cleanup... work in progress.
5 Years Ago
[D11][UI] Cosmetic and changes to vending machine and shop front loot panels
5 Years Ago
Only send team notifications to offline team members
5 Years Ago
New cache server setting
5 Years Ago
merge from LOD_Optimizations
5 Years Ago
Scene backup. File cleanup & naming consistency. New backup generator lightbox kitbash.
5 Years Ago
Merge from main
5 Years Ago
Added AO channel to foliage shader via tint mask
5 Years Ago
Scene backup & prefabs.
5 Years Ago
Cherrypick
5 Years Ago
Don't use IsAlive for websocket (rcon doesn't respond to pings anymore, yes IsAlive sends a ping)
5 Years Ago
More folaige tweaks Fixed a few billboards I missed previously
5 Years Ago
player guitar source
5 Years Ago
tweaked guitar position in prefab
5 Years Ago
player guitar anim updates