256,234 Commits over 4,018 Days - 2.66cph!
[D11][#1960] Fix for player rotation fliping when looking straight up/down
tweaked and assigned pixels
[D11] Fix for accessing SCM data
[D11] tweak Sun.cs fade constants a bit so it's not dull for so much of the dusk and dawn. Expose SunMaxLux since the Light's intensity can't be changed directly now as it's modulated in script.
Turning off shadows on furthest LOD's for performance
[D11] Turn off (see notes) sun at night to prevent underside lighting problems. Fade out and turn off shadows towards horizons to prevent long shadow performance problems. A possible problem is that it gets a bit dull towards dusk; there are some tweakable parameters in the Sun component to control the fade start point and durations for both lux and shadow intensity.
Merge from Main -> Vehicles
Immediately enable the bone aligned guitar if switching from another guitar
Don't switch camera perspective if dismounting while playing a third person instrument
Updated NoteSfxImporter to import and assign notes to Instruments
Updated notes on Jerry Can Guitar
Can now repair modules directly from the vehicle garage UI.
Some RepairBench methods are now static so that the garage UI can use the same methods.
Had to remove the module managers from the Rust.Modular namespace because RpcCalls.cs hates namespaces.
Split BaseModuleManager into .Client and .Server subs.
delete junk plastic private.0 files
improved teamcity logging
Jerry can guitar animation hookup
Update acoustic guitar with new guitar animations
massive manifest/bundle assignment commit, revert me if I screw up
halloween bundle assignments
Hooked up new guitar chord animations on Bass guitar
Added a new BoneAligner component that positions a transform half way between two bones
Added an InstrumentToolGuitar with some custom logic to enable a guitar mesh during deployment and then switch to an aligned mesh once the deploy is complete
Improved association between item health and module entity health.
Stopped showing entity start health in inspector since it's based on the module.
Fixed module damage FX not showing up properly after damaging.
Attempting to get mcs working in standalone builds
Got mcs working at runtime!
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Added diffusion profile property to foliage billboard shader
Updated biome tint SFs + update shaders
Moved some notification code out of BasePlayer, send more info with the login one
Added IModel to access Model from inside plugins
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Fixed error spam on ragdoll
player guitar chord anims
[D11] +Compound - Unhidden objects that were hidden for whatever reason
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
[D11] [UI] Chat text now differentiates between local and server chat.