256,238 Commits over 4,018 Days - 2.66cph!

5 Years Ago
[D11] +Compound - Unhidden objects that were hidden for whatever reason
5 Years Ago
WIP car part blockout
5 Years Ago
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
5 Years Ago
[D11] [UI] Chat text now differentiates between local and server chat.
5 Years Ago
Remove unused sound definition
5 Years Ago
[D11] + prefabs\instruments LOD and vertex material applied to prefab
5 Years Ago
[D11] Only auto-reload if we actually have ammo
5 Years Ago
Changes to Toolgun's Screen rendering
5 Years Ago
Changed the toolgun RenderTarget to use render.Push/PopRenderTarget() to show the proper way of doing Render To Texture stuff
5 Years Ago
[D11] + prefabs\food added cross fade to a bunch of objects
5 Years Ago
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5 Years Ago
[D11] + content\vehicles all the LOD prefabs fixed/converted
5 Years Ago
[D11] Change helicopter optimisation to only affect rotorwash raycast/particle effect
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] Viewing inventory no longer cancels autosprint - added safety check for SCM info
5 Years Ago
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
5 Years Ago
Stop ASE from loading every imported asset to check if it might possibly be a shader template
5 Years Ago
env_explosion sparks work as intended
5 Years Ago
MT S2P
5 Years Ago
Re-linking antena prefab within military tunnels
5 Years Ago
LOD models for the roads with vertex paint material on final LOD model
5 Years Ago
More per page
5 Years Ago
Drag'n'drop to open .vmf files in Hammer
5 Years Ago
merge from main
5 Years Ago
Taunt cam hides quick info HUD
5 Years Ago
[D11] [PS4] Added background audio for PS4 Activity page.
5 Years Ago
Feedback fix
5 Years Ago
[D11] reduce building block pool
5 Years Ago
Process reports nicer
5 Years Ago
[D11] Assets\Content\Structures\Train_Tracks LODs
5 Years Ago
Fix
5 Years Ago
Fixed legacy report not setting TargetSteamId
5 Years Ago
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
5 Years Ago
Turned off shadow casting for some of the lower LOD renderers
5 Years Ago
Remove unused shit
5 Years Ago
Legacy feedback fix
5 Years Ago
Scene2Prefab
5 Years Ago
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
5 Years Ago
Backup
5 Years Ago
Cleanup Update database
5 Years Ago
Cleanup for pairing rate limiting
5 Years Ago
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5 Years Ago
Removing unused shit Database refresh
5 Years Ago
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5 Years Ago
Fixes to trailer_a prefab baked LOD kicks in sooner on launchsite warehouses
5 Years Ago
LS Scene changes to support new lods
5 Years Ago
24 more models in Launch site baked LODs
5 Years Ago
merge from main
5 Years Ago
Ban notices