147,242 Commits over 4,444 Days - 1.38cph!

11 Years Ago
fireballs are extinguished by water
11 Years Ago
torch extinguishes underwater
11 Years Ago
Get official servers from url, not from steam
11 Years Ago
More accurate EAC kick messages
11 Years Ago
Client doesn't need clientinfo anymore
11 Years Ago
Low cloud textures/materials High cloud textures/materials New Billboard FBX
11 Years Ago
switched back to the old walk/run animations
11 Years Ago
Clouds WIP
11 Years Ago
Moved protobuf shit to a seperate library
11 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
11 Years Ago
Missing river grabpass
11 Years Ago
Moved networking base to its own dll
11 Years Ago
More library organisation
11 Years Ago
helk'd it
11 Years Ago
flies spawn around dead ragdolls after a few seconds
11 Years Ago
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11 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
11 Years Ago
Underwater rock placeholders
11 Years Ago
Tundra tweaks
11 Years Ago
Default seed and salt are scrambled whenever the save version is increased
11 Years Ago
Merge from dungeons_greybox_2
11 Years Ago
Key binding
11 Years Ago
Terrain painting usability fixes
11 Years Ago
Underwater clutter placeholders
11 Years Ago
Underwater rock tweak
11 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
11 Years Ago
Console buttons
11 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
11 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
11 Years Ago
Saved one pass on water geometry after taking my head out of my ass
11 Years Ago
tweaked the gooseman flies looping effect.
11 Years Ago
I wandered lonely as a cloud WIP
11 Years Ago
Server compile tweaks
11 Years Ago
Native library latest
11 Years Ago
military_tunnel_1 progress loot crates placement and polish
11 Years Ago
Server compile fixes
11 Years Ago
Quick grouped mesh culling script for Vince
11 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
11 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
11 Years Ago
Padding and fade of hand placed road segments are adjustable
11 Years Ago
Mesh offset fix
11 Years Ago
Without Google Analytics
11 Years Ago
Road mesh offset scales with road terrain adjustment offset
11 Years Ago
Missing ladder models
11 Years Ago
PerformanceReport format fixes
11 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
11 Years Ago
missing meta more culling optim for dungeons
11 Years Ago
Clouds WIP
11 Years Ago
Merge from main
11 Years Ago
path depth adjustments - several dungeons moving a few blockers