198,805 Commits over 4,140 Days - 2.00cph!
Force deactivate progression UI on init
removed ore ddraw
tighter hotspot placement on new ores
skin approval + icons
phrases
enabled mineral analysis on craters
HQM only found in arctic
sulfur only found in arid
metal only found in temperate
increased static quarry stone yield by 4x
Final refl shadowing tweak
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
All up and running. Can now test and improve properly.
still more WIP loadout UI
Actually delete saves for new versions
Added a 1 seccond wait to the construct interaction
Fixed missing rb on human male view prefab
UnitViewUtility ensures prefabs have a Rigidbody
EntityViewUtility.MakePrefab ensures that the TEntityView component is enabled
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare
Fixed EntityViewUtility.SetupCollider not parenting box collider to the prefab
World views assigned for all clothing items which have them
Fixed world view prefab creation not nuking src
Generated human male clothing world prefabs
Code generator now takes a .dll as input.
put world items in human fbx
Added workshop canvas / mode
Various PlayerController cleanup, fixed a couple of issues causing duplicated or bogus commands
UnitViewUtility creates _world prefab from clothing objects
KnowledgeOverlayLabel cleanup
Tidying the generation project up a lot
Improved LOD distances in rocket factory interiors.