256,238 Commits over 4,018 Days - 2.66cph!
[D11] +Compound - Unhidden objects that were hidden for whatever reason
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
[D11] [UI] Chat text now differentiates between local and server chat.
Remove unused sound definition
[D11] + prefabs\instruments LOD and vertex material applied to prefab
[D11] Only auto-reload if we actually have ammo
Changes to Toolgun's Screen rendering
Changed the toolgun RenderTarget to use render.Push/PopRenderTarget() to show the proper way of doing Render To Texture stuff
[D11] + prefabs\food added cross fade to a bunch of objects
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[D11] + content\vehicles all the LOD prefabs fixed/converted
[D11] Change helicopter optimisation to only affect rotorwash raycast/particle effect
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[D11] Viewing inventory no longer cancels autosprint - added safety check for SCM info
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
Stop ASE from loading every imported asset to check if it might possibly be a shader template
env_explosion sparks work as intended
Re-linking antena prefab within military tunnels
LOD models for the roads with vertex paint material on final LOD model
Drag'n'drop to open .vmf files in Hammer
Taunt cam hides quick info HUD
[D11] [PS4] Added background audio for PS4 Activity page.
[D11] reduce building block pool
[D11] Assets\Content\Structures\Train_Tracks LODs
Fixed legacy report not setting TargetSteamId
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
Turned off shadow casting for some of the lower LOD renderers
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
Cleanup for pairing rate limiting
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Removing unused shit
Database refresh
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Fixes to trailer_a prefab
baked LOD kicks in sooner on launchsite warehouses
LS Scene changes to support new lods
24 more models in Launch site baked LODs