256,242 Commits over 4,018 Days - 2.66cph!
Don't show self in friends list
Don't allow multiple UIDialog's to be open
Disable IncludeRecentlyPlayedWith until we have GetFriendCoplayGame in steamworks
Fixed scrolllist sensitivity
[D11] jenkins wrap with script
[D11] + Issue 2873 fix - Gap in compound walls, with player able to jump through.
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
Remove debug code that I realised was there as soon as I pressed commit
ReportPlayer include people from our recently played with list
SteamFriendList, SteamUserButton - request the player name and refresh if it if's [unknown]
Launch site range_rails baked LODs
F7 opens new report dialog instead of website
Fixed spelling in reportPlayer success message
[D11] See if this Jenkins change works
Fix for blurry player preview
[D11] Vertex shader LODs added to assets in Structures\power_substation
[D11] New delayed group destroy code.
covers LOD2 double sided to help with lighthing
Windmill/Windmill_small/Windmill_static baked LODs
Fixed errors in Cliff shader
Edited prefabs for Rocket/Rocket_a and created LOD for minecart_a_loot in train wagons
Updated biome tint SF + added biome tint masked SF
Tweaked shore wetness SF
Regen all shaders
[D11][#2676][#2857] Disable D11_OPTIMIZE_SKINNEDMESH_COLLISION
[D11] Modified Jenkins build
[D11] [TEST] additional items for building test
Nicer result text
Subject needed
Quadtrangulated meshes for LODs. in Assets\Prefabs\Food
Assets\Content\Structures\rocket
Assets\Content\Structures\Train_wagons
Fill in the report details we know
Death screen report open new dialog
Restore ProjectVersion.txt
[D11] [TEST] additional items for testing pvp
merge from Halloween_2019
merge from Halloween_2019
RustEditor can now scroll
Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
Basic working health sync between physical modules and their items
Better raycast targets on vending machine cluster