256,248 Commits over 4,018 Days - 2.66cph!

5 Years Ago
[D11] + Structures\house ruins converted to new LOD system
5 Years Ago
[D11] + Majority of prefabs in structures/Harbour updated with new LOD system
5 Years Ago
[D11] LODs for Assets\Prefabs\IO
5 Years Ago
Launch site rocket elements baked LODs
5 Years Ago
Fix WebSocketConnection.Close possibly being ignored when a socket read fails
5 Years Ago
Excavator prep & mat fixes.
5 Years Ago
Remove default console logging Only call LogAction if that level is enabled Allow LogAction to be null
5 Years Ago
[D11] Return to title screen when services unavailable
5 Years Ago
trashbag_pile_a has baked LODs
5 Years Ago
watchtower_a has baked LODs (is quarry wooden watchtower and also deployable)
5 Years Ago
Fixed core graphics of custom stages in the main menu
5 Years Ago
Skins can replace meshes (experimental)
5 Years Ago
Powerplant & S2P
5 Years Ago
[D11] + Hangar converted to new LOD system
5 Years Ago
antenae_a has baked LODs
5 Years Ago
merge from belt_equip_clothing
5 Years Ago
Scene backup Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
5 Years Ago
scrollwheel fix
5 Years Ago
[D11] + Compound_gate converted to new LOD system
5 Years Ago
[D11] + Checkpoint_single LOD Converted to new system
5 Years Ago
[D11] + Buildings_scaffoldings converted to new LOD system
5 Years Ago
Remaining topside & volumes
5 Years Ago
Tom Buxton - applied vertex shading to LOD4 on Assets\Content\Structures\Train_wagons and Assets\Content\Structures\rocket. Converted to LOD groups (Context menu for converting RendererLOD/MeshLOD/MeshCull to LODGroups)
5 Years Ago
[D11] + Billboards - Updated LOD system.
5 Years Ago
Dual socket test module edit
5 Years Ago
[D11] + Cross fade added to Building Core LOD Components + LOD updated to new system for those still on the old one.
5 Years Ago
[D11] + Added cross fade to LOD Components
5 Years Ago
Can now specify module renderers to show/hide depending on the module's position on a vehicle
5 Years Ago
Phrases
5 Years Ago
merge from belt_equip_clothing
5 Years Ago
merge from Halloween_2019
5 Years Ago
Backup
5 Years Ago
Checkpoint has baked LODs
5 Years Ago
network++
5 Years Ago
Bus stop has baked LODs
5 Years Ago
Power substations have baked LODs from LOD2
5 Years Ago
When attempting to equip a clothing item directly from the belt bar, give priority to consume action if it is edible and also consumable (pumpkin etc)
5 Years Ago
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5 Years Ago
Better settings system for module model appearance
5 Years Ago
Allow custom distance for loot interaction, letting vehicle editing position checks happen, but with a greater distance allowance than usual.
5 Years Ago
Simple method to slow down reverse speed. Could be improved since it also lowers torque
5 Years Ago
Send a notification to players when they're offline and get killed by something
5 Years Ago
Refactored some more code into ModuleManagerInventory
5 Years Ago
Can expand/shrink vending machine cluster marker like sleeping bags
5 Years Ago
Looking at converting a few routines to jobs.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed normal issues in Foliage shader; now outputs gradients to match Lit