256,247 Commits over 4,018 Days - 2.66cph!

5 Years Ago
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5 Years Ago
RustEditor can now scroll Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
5 Years Ago
Better marker scaling
5 Years Ago
Basic working health sync between physical modules and their items
5 Years Ago
Better raycast targets on vending machine cluster
5 Years Ago
Fixed death screen not populating properly when loading into a game where the player is dead Client now requests respawn info if dead
5 Years Ago
Move show model/hide model methods
5 Years Ago
Fixed modules that were missing model settings and rebuilt manifest.
5 Years Ago
WIP fix for players sometimes being removed from teams when they die
5 Years Ago
new example plugin included with build
5 Years Ago
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
5 Years Ago
Comments, plus test module update
5 Years Ago
Add vehicles branch to Slack trigger
5 Years Ago
Fixed toggle buttons being hard to click
5 Years Ago
Model visibility info edit
5 Years Ago
Lowered piano hand lerp speed Fixed xylophone dismount positions
5 Years Ago
Fixed core layer opacity / colour in the menu
5 Years Ago
Test module edits
5 Years Ago
Allow restricting model visuals to e.g. "show only if NOT wheels".
5 Years Ago
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5 Years Ago
Improved visible model refresh methods
5 Years Ago
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5 Years Ago
Grass material tweaks
5 Years Ago
Adjust test model textures
5 Years Ago
Adjusting dual socket test module model
5 Years Ago
Added new diffusion profiles to HDRP assets
5 Years Ago
Fixed export to wrong path
5 Years Ago
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5 Years Ago
updated player piano source
5 Years Ago
piano updates
5 Years Ago
Scene2Prefab
5 Years Ago
Fixed grass materials Fixed materials on small plants Tweaks to tree materials Made grass darker to match trees better
5 Years Ago
unfucked lighthouse_a prefab postmerge
5 Years Ago
Bandit town and swamp cabin were not labelled scene2prefab
5 Years Ago
material edits
5 Years Ago
[D11] Vertex shader LODs added to assets from Structures\Pipelines, wooden cabins, supermarket, rocket factory silo
5 Years Ago
[D11] [UI] Fixed liquid containers not correctly splitting the overspill when giving containers water.
5 Years Ago
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
5 Years Ago
Better saving + export. Jobified the monument transforming code.
5 Years Ago
Added vertex shading to LOD3's for Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons Added some extra level LOD's for some assets.
5 Years Ago
Launch site rocket_wagon baked LODs
5 Years Ago
[D11] + Structures\launch_site_floodlights updated to new LOD system
5 Years Ago
Dump Truck B fixes. Excavator cables don't shadow because ugly w/volumetrics. Cleaned excavator_yaw.prefab
5 Years Ago
[D11] + structures\launch site assets converted to new LOD system
5 Years Ago
near complete set of LOD meshes for Structures\Roads
5 Years Ago
Digger vehicles & dump trucks. More excavator materials. Scene backup.
5 Years Ago
Fix soft closing not being used as of the last commit Call OnError for write errors too Always call the SendBytes callback - pass a bool indicating if it worked or not
5 Years Ago
[D11] Assets\Prefabs\ComponentItems LODs
5 Years Ago
[D11] Replace LaunchSite lift's skinned mesh renderer with a standard one
5 Years Ago
[D11] + Structures\house ruins converted to new LOD system