192,994 Commits over 4,049 Days - 1.99cph!

35 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
35 Days Ago
Venom icon settings
35 Days Ago
merge from main
35 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
35 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
35 Days Ago
merge from softcore_update
35 Days Ago
merge from softcore_update -> respawn_changes
35 Days Ago
merge from softcore_update
35 Days Ago
merge from softcore_update/deployable_corpse
35 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
35 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
35 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
35 Days Ago
Minor code cleanup
35 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
35 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
35 Days Ago
Merge from jungle_update
35 Days Ago
Add slow acceleration to croc fleeing
35 Days Ago
Temporarily remove croc swim sprint noise
35 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
35 Days Ago
merge from softcore_update -> aux2
35 Days Ago
merge from tc_changes -> softcore_update
35 Days Ago
Further improve croc water transition
35 Days Ago
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35 Days Ago
Fix height snap when croc goes in and out of water
35 Days Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
35 Days Ago
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35 Days Ago
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35 Days Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
35 Days Ago
Rename entity -> lockEntity
35 Days Ago
merge from softcore_update -> tc_changes
35 Days Ago
Have croc sunbathe more
35 Days Ago
Reduce croc health slightly
35 Days Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
35 Days Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
35 Days Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
35 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
35 Days Ago
Merge: from main Tests: none, trivial merge
35 Days Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
35 Days Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
35 Days Ago
Dart thickness tweaks
35 Days Ago
merge from main
35 Days Ago
fix rasterization of manually double-sided LOD3s
35 Days Ago
Reduce croc sight range
35 Days Ago
Fix on back orientation
35 Days Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
35 Days Ago
New icon and inventory effects
35 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
35 Days Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
35 Days Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
35 Days Ago
Moved ContainerCorpse file to another folder