198,805 Commits over 4,140 Days - 2.00cph!

36 Days Ago
Merge from naval update
36 Days Ago
Merge from main
36 Days Ago
Committing changes to update branch
36 Days Ago
Steam inventory refresh button fix
36 Days Ago
inreased culling distance of supermarket shelves
36 Days Ago
fixed gaps in small oilrig structure top model and collider
36 Days Ago
locker open lod1 shelves fix
36 Days Ago
fixed flickering from env volume in gas station garage
36 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
36 Days Ago
fixed sewer volume clipping in water treatment
36 Days Ago
fixed flickering from env volume in oilrig computer room
36 Days Ago
large oilrig env volumes slightly brighter
36 Days Ago
Fixed delivery drones sometimes not making it to their destination
36 Days Ago
Disabling graphics jobs on Mac builds
37 Days Ago
Compile fix again
37 Days Ago
Compile fixes
37 Days Ago
Store fixes and tweaks, checkout flow
37 Days Ago
merge from climate_volume_blending_fix
37 Days Ago
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37 Days Ago
merge from main
37 Days Ago
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37 Days Ago
37 Days Ago
Reduce odds of re-hiding after peeking
37 Days Ago
Reduce odds of flanking
37 Days Ago
Improve and simplify flanking pathfinding
37 Days Ago
Don't allow partial paths when flanking
37 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
37 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
37 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
37 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
37 Days Ago
Start setting up flanking state
37 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
37 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
37 Days Ago
Generic popup are fullscreen
37 Days Ago
RustButton uses OnPointerClick
38 Days Ago
Settings screen tweaks, aligned the texts
38 Days Ago
RustButton toggle Unpress fixes
38 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
38 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
38 Days Ago
Manifest
38 Days Ago
Default trimmedAssetWarmup to true
38 Days Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
38 Days Ago
Steam inventory screen fully localized Better crate modal Cleanup
38 Days Ago
Steam inventory crafting and crate opening new UI
38 Days Ago
Merge from trimmed_asset_warmup
38 Days Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
38 Days Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
38 Days Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
38 Days Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
38 Days Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)