193,019 Commits over 4,049 Days - 1.99cph!

35 Days Ago
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35 Days Ago
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35 Days Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
35 Days Ago
Rename entity -> lockEntity
35 Days Ago
merge from softcore_update -> tc_changes
35 Days Ago
Have croc sunbathe more
35 Days Ago
Reduce croc health slightly
35 Days Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
35 Days Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
35 Days Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
35 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
35 Days Ago
Merge: from main Tests: none, trivial merge
35 Days Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
35 Days Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
35 Days Ago
Dart thickness tweaks
35 Days Ago
merge from main
35 Days Ago
fix rasterization of manually double-sided LOD3s
35 Days Ago
Reduce croc sight range
35 Days Ago
Fix on back orientation
35 Days Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
35 Days Ago
New icon and inventory effects
35 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
35 Days Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
35 Days Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
35 Days Ago
Moved ContainerCorpse file to another folder
35 Days Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
35 Days Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
35 Days Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
35 Days Ago
Random parts setup (material variations)
35 Days Ago
Burst cloth rig on horse costume
35 Days Ago
manifest
35 Days Ago
hinged doors for zigg security gates
35 Days Ago
Remove unneeded logs
35 Days Ago
Fixed client catch prediction (works well!)
35 Days Ago
Workbench 3 corpse ingredients
35 Days Ago
Shockbyte and retro tcs corpse prefabs
35 Days Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
35 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
35 Days Ago
Desal Collision
35 Days Ago
Update for Desal tank collision
35 Days Ago
Compile fixes
35 Days Ago
Increased look at toggle command accuracy
35 Days Ago
merge from softcore_update
35 Days Ago
merge from softcore_update/bag_changes
35 Days Ago
Added Colliders for Water Treatment Tank
35 Days Ago
Some refactor and allow non-admins to use commands.
35 Days Ago
Desal tank collider update
35 Days Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
35 Days Ago
merge from main
35 Days Ago
merge from main