198,874 Commits over 4,140 Days - 2.00cph!

35 Days Ago
Fix exceptions caused by removal of meshes with less materials than submeshes
35 Days Ago
Quick hack to test ways to not aggro all the oilrig scientists on the same floor when they hear the gunshots
35 Days Ago
Working debug commands to test any items Refactoring and cleanup
35 Days Ago
Remove small navmesh islands on top of containers etc on small oilrig, prevents costly unsuccessful pathfinding to reach player standing on them, or useless eqs samples
35 Days Ago
adjusted fairy light scale and emission
35 Days Ago
Floating cities progress / security tower b
35 Days Ago
Fix scientist returning to fast to patrol when enemy is still nearby
35 Days Ago
Add classic headshot crosshair and audio notify to new scientists
35 Days Ago
Allow other classes than BasePlayer to use headshot crosshair and audio notify
36 Days Ago
Updated Banana Bunch AO and Albedo Texture Map
36 Days Ago
Replace T2 loadout editor preset gloves with bandana, put syringe in more sensible slot
36 Days Ago
Project lkp to navmesh before flanking, in case player is standing on a container or something else
36 Days Ago
Update: BenchScene - StartBenchmark is now a coroutine Helpful to make BiomeBenchmark setup straighforward Tests: autobench in editor
36 Days Ago
merge from main
36 Days Ago
Capsule SDF setup for shadowing foliage out of shadow range
36 Days Ago
fixed fairy light wire
36 Days Ago
merge from main
36 Days Ago
naval update > floating cities
36 Days Ago
merge from main
36 Days Ago
ship_spotlight textured
36 Days Ago
Decrease cell size, increase cells per compute
36 Days Ago
Featured weekly skin item system Added convar to simulate featured items
36 Days Ago
merge from main
36 Days Ago
Revert 123163, was not a good idea
36 Days Ago
merge from main
36 Days Ago
merge from lr300_skinnable_fix
36 Days Ago
Fixed LR 300 skinnable asset using the wrong item name, causing issues with descriptions when generating skins
36 Days Ago
merge from main -> party_system
36 Days Ago
- Makes it easier to change a scientist's weapon - Equip oilrig scientist with classic mp5
36 Days Ago
Split into multiple windows so the inspector and preview window can be resized instead of being a fixed size - allow skins to be selected with a dedicated "Preview" button until I find a hook for the ObjectFields being clicked
36 Days Ago
F1 console no longer saves the `quit` command after it's entered. Prevents you loading the game up again and accidentally quitting because it was your last-used command - I did this twice now whilst playing and trying to access combatlog!
36 Days Ago
Store featured items loaded from the manifest
36 Days Ago
Fixed changing video settings always forcing map reload Improve performance of ToGMODPlayer clientside Matches serverside implementation now Optimize player.Get* functions a bit Optimize ents.Get* and ents.Find* functions Remove -preload as well Use safer Entity push function for recent changes to player/ents libs
36 Days Ago
Manifest
36 Days Ago
Better naming and parameters in npc shooting component
36 Days Ago
Merge from trimmed_asset_warmup
36 Days Ago
Pull hardcoded asset references from scripts too
36 Days Ago
Merge from main
36 Days Ago
Simplify scientist shooting logic
36 Days Ago
New bulb models
36 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
36 Days Ago
Adjusted the single shelf pick up volume so it can be picked up when deployed above TC's, WB's etc...
36 Days Ago
Super simple notifications window blockout
36 Days Ago
36 Days Ago
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36 Days Ago
Fixed buttons not removing their pressed state correctly on pointer up (following the OnPointerClick changes)
36 Days Ago
Fixed the issue with sky turning black too early at train tunnel entrances
36 Days Ago
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