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140,497 Commits over 4,536 Days - 1.29cph!

1 Year Ago
merge from LocomotivePushFix
1 Year Ago
merge from nametags_random_colour
1 Year Ago
merge from wallpaper
1 Year Ago
Ensure vendor test scene spawns a radtown
1 Year Ago
Added spline for vendor and bradley to follow S2P
1 Year Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
1 Year Ago
Localized dropdowns "Unknown" option
1 Year Ago
Localized active boosts tooltip (teas)
1 Year Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
1 Year Ago
Add budgeted queue for pathfinding requests
1 Year Ago
Added control point/ tangent editor tools to world spline inspector
1 Year Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
1 Year Ago
set up anim event for 3p reload shells ejecting
2 Years Ago
Added ziggurat blockouts with interior
2 Years Ago
Clean: fix 2 Pool obsolete warnings Tests: none, trivial changes
2 Years Ago
Merge: from main - There's 2 new warnings for obsolete pool usage, will fix in next Tests: Built all modes in editor
2 Years Ago
Have wolves clear their target after eating, as else they can hunt you down after finishing their food if you passed them while they were eating
2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
Change output folder structure per Lewis' request
2 Years Ago
merge from main
2 Years Ago
Test scene
2 Years Ago
Merge from main. Reset this week's skin items scene materials to default.
2 Years Ago
Allow wolves to eat corpses and meat Refactor targeting component to be budgeted and part of sense component, this fixes a bunch of issues where wolves would overcommit and ignore other threats closer to them
2 Years Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
2 Years Ago
Various ground foliage tone/brightness tests for mesh+terrain consistency & contrast.
2 Years Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
2 Years Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
2 Years Ago
merge from ArmouredCockpitColliders
2 Years Ago
merge from CarLockLightFix
2 Years Ago
merge from spraycan_industrial_door_fix
2 Years Ago
merge from blockedby_toast_leakfix
2 Years Ago
Removed all collision again from the deployable computer station chair
2 Years Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
2 Years Ago
Fix not being able to reskin industrial door with spraycan
2 Years Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
2 Years Ago
Fixed client compile
2 Years Ago
Merge main -> SpawnMargins
2 Years Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
2 Years Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
2 Years Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
2 Years Ago
merge from digitalclock
2 Years Ago
merge from wallpaper - nre fix
2 Years Ago
merge from helicopter_orbitstate_nre
2 Years Ago
merge from gco
2 Years Ago
merge from workshopeditor_improvements
2 Years Ago
merge from pingwarning_fix
2 Years Ago
Fixed loading screen ping warning formatting
2 Years Ago
Made it not loop indefinitely.