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140,497 Commits over 4,536 Days - 1.29cph!

2 Years Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
2 Years Ago
More null checks in WallpaperPlanner.OnFrame
2 Years Ago
merge from main
2 Years Ago
Improved terrain blending in areas where rivers flow into the ocean Added GenerateOceanTopology to refresh ocean topology after all monuments have been placed (fixes missing water near harbors / ferry terminal)
2 Years Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
2 Years Ago
Merge: from main Tests: built all modes in editor
2 Years Ago
Update: RCon test page now accepts custom endpoint Think at this point it's good enough, so I'll stop here Tests: tested with connecting to local host
2 Years Ago
Make wolves react to lit torch swings and projectiles landing near them
2 Years Ago
Update: RCon test page now follows log coloring output - Parses color tags that we receive in the stream - Recolored background to follow unity's style (since we sometimes send white colored logs) Tests: connected to session with high debug level with colored output
2 Years Ago
Update: RCon page displays Logs - Logs the pages connection flow, rcon commands and the feed from the server - Log scroll sticks to bottom Tests: ran with local session
2 Years Ago
Scene setup for ziggurat
2 Years Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16
2 Years Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
2 Years Ago
Follow orientation attempt 2
2 Years Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
2 Years Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
2 Years Ago
Added textures for stone piles. Added stone pile variants.
2 Years Ago
twitch drops
2 Years Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
2 Years Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
2 Years Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
2 Years Ago
Budget wolf pathfinding
2 Years Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
2 Years Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
2 Years Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
2 Years Ago
Fix sense refresh time not accounting for budgeting delaying refresh
2 Years Ago
merge from dropped_item_perf_improvements
2 Years Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
2 Years Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
2 Years Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
2 Years Ago
Improved icelakes blend map textures
2 Years Ago
merge from store_wallpaper_page
2 Years Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
2 Years Ago
Wallpaper pack naming
2 Years Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
2 Years Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
2 Years Ago
Wallpaper Starterpack item
2 Years Ago
merge from main
2 Years Ago
Wallpaper page media, description
2 Years Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
2 Years Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
2 Years Ago
Fixed triggerHeight not being set in builds
2 Years Ago
Merge from world_update_2/waterwell_update
2 Years Ago
Another pass on vending orders
2 Years Ago
Remove some old hacks to fix save games (again)
2 Years Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
2 Years Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
2 Years Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
2 Years Ago
Merge from parent
2 Years Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining