reporust_rebootcancel

140,065 Commits over 4,505 Days - 1.30cph!

4 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
4 Years Ago
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
4 Years Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
4 Years Ago
Add mission objective type for crafting specific item(s)
4 Years Ago
Added some debug info
4 Years Ago
mannequin models and textures #4
4 Years Ago
mannequin models and textures #3
4 Years Ago
mannequin models and textures #2
4 Years Ago
mannequin models and textures #1
4 Years Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
4 Years Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
4 Years Ago
Make the female version a prefab variant, better model placement
4 Years Ago
Added a female version (separate prefab/deployable)
4 Years Ago
Minimal init for skin viewer, fixed disconnection issue
4 Years Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
4 Years Ago
Skin viewer finds the model's true centre and rotation pivots it around that point.
4 Years Ago
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
4 Years Ago
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
4 Years Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items
4 Years Ago
Neutral setup for guncam UI
4 Years Ago
Super minor bounce & screen brightness tweak.
4 Years Ago
Remaining widgets for AH gunner's screen
4 Years Ago
Add a mission objective script which requires the player to press a button
4 Years Ago
Dressing progress
4 Years Ago
Wooden desk progress
4 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
4 Years Ago
Framed poster prefabs
4 Years Ago
Warhead greybox
4 Years Ago
Backup
4 Years Ago
Guncam progress & related files.
4 Years Ago
UI progress
4 Years Ago
Removed a few large but unused shaders from always included list
4 Years Ago
Scene/UI progress & related files
4 Years Ago
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
4 Years Ago
Missing file
4 Years Ago
Roboto mono TMP asset
4 Years Ago
Update HUD to show failed objectives Automatically mark missions dirty when completing or failing an objective
4 Years Ago
compound S2P
4 Years Ago
compound level
4 Years Ago
residential buildings prefab include glue meshes road prefabs - some more overgrowth dressing glue for cemetery fence tweaked decals opacity fixed offset on town square collider
4 Years Ago
fixed some holes left behind in residential buildings LOD2's
4 Years Ago
merge from main
4 Years Ago
cave_large_sewer S2P
4 Years Ago
attempt to fix terrain trigger in cave_large_sewers chimney
4 Years Ago
Manifest update for renamed prefabs
4 Years Ago
visual improvements around scientist mission giver npc (stands out better) made trees and signs harvestable in monument
4 Years Ago
Various heli turret WIP
4 Years Ago
Fixed some issues with the skin picker UI
4 Years Ago
Import first batch of emoji Delete placeholder content
4 Years Ago
HLOD generation will now disable r/w on meshes as part of the build