108,630 Commits over 3,867 Days - 1.17cph!
Adding model and textures for the mining crater
Added bridge shit to Asset Gallery and updated materials
Added initial crossbow world model & wm prefab
Inventory reliability tweaks
Bridge material and model tweaks
Merged layer antifuck branch into main
Gave displacement its own layer
Retired Terrain Trigger layer
Retired Resource Layer (moved prefabs to Default)
Fixed player aim in inventory
Added timing for overall duration of the procedural generation
Fixed female model detail normal size
added large bridge materials.
added large bridge foundations A,B,C
added large bridge broken ends A,B
added large bridge columns_A,B,C
F2 menu automatically refreshes TrackIR
Added onLadder and lookDir comparison to ModelState.Equal
Network++
Added ModelState lookDir handling
Added lookDir to ModelState message
Made player movement climbing state slightly less forgiving
added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp
▌▅█ ▌▉▍ ▍▊▄█▉ ▍▄▄▋ ▊▆ ▉▉▌▆ ▌▄▆▅▊▍▋ ▆█▄█▄ ▇▊▆▋ ▊▆▋▅▆ ▍▅▉▆▌ ▄▅▇▇ ▉ ▍▋▄▄▄
▆▊▍ ▄▅▇ ▉▇▅▍ ▋██▍ ▊▆▌▋ ▄▌▌▋▍▋ ▍▊▍▅▉█▇ ▆▉▅█ ▄▇▊▍▌ ▇▌█▇▅▊ ▊█▊▆▅ ▍▄▅▆ ▉▊▅ ▄▉██
rigged up the 2handed clever view model
added an explosion decal.
added large bridge standard section
adding bridge maps and some more generic textures.
Organising left side of inventory menu to accomodate stats
crossbow vm rig, anims, controller, SFX events & vm prefab
Reduced rain probability overall
Allowed rain in the arid biome, albeit less intense than in the other biomes
Network++
Added trackir.refresh and trackir.recenter console commands
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking)
Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
Tier furnace art, models, lods, col, gibs and prefab
Fixed red fuzz on player skin