254,385 Commits over 3,990 Days - 2.66cph!

3 Months Ago
fix issue with ragdolls getting stuck
3 Months Ago
WIP new meat models and materials
3 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
3 Months Ago
Nearby player count in HUD
3 Months Ago
fix animation issues, separate pedals from crank arms for animation
3 Months Ago
Show players on compass, players sit down on disconnect
3 Months Ago
Quick Adjustment
3 Months Ago
Map Update + NPCs
3 Months Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
3 Months Ago
Penguin: Don't undefine lerp on expressioncalculator, we should see where it's using namespace std to get std::lerp wrongly, make it ifdef linux if all else fails Readd inline source compilation to renderdevicevulkan, do conversion to wchar directly
3 Months Ago
Fix Height getting reset by UpdateMovementBobbing() Added Kangaroo Melee Enemy
3 Months Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
3 Months Ago
Fix all enemies being set to Swarm Enemies
3 Months Ago
Add teleport console command
3 Months Ago
finally got deployable easels to work will need refinement and looking over
3 Months Ago
Swap out comically illegible room code font Tweak styling of podium screens Spotlight on sound when a player joins Trigger crowd laughter if everyone gets it wrong Fix razor exception Make pass the bomb limited by no. of resets not questions Lets laugh at the loser when a bomb goes off in their face
3 Months Ago
Support recentering world at runtime Not totally seamless atm, lighting changes a little
3 Months Ago
Fix updating physics transform
3 Months Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
3 Months Ago
Forgot to make the spawn chance not 1000
3 Months Ago
Added Bat and JumpingEnemy class
3 Months Ago
Implemented towing back on new horses
3 Months Ago
Removed unused core models Relocate the human model to the citizen addon
3 Months Ago
Added Swarm Timer and Timer UI Enemies start spawning everywhere after swarm timer Added `set_game_time` command Swarm Enemies don't drop coins Projectiles spawned by swarm enemies can travel between rooms
3 Months Ago
FX offset fixes. Ember iteration for more punch.
3 Months Ago
fix ladybug enemy
3 Months Ago
handling ground destruction properly
3 Months Ago
ladybug enemy
3 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
3 Months Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
3 Months Ago
restricting placement to constructions
3 Months Ago
Don't send player state until world is loaded
3 Months Ago
Reduce spawn area radius so it doesn't take a day to walk to the origin
3 Months Ago
Offset world by spawn position Fixes floating point precision issues
3 Months Ago
Added Doors to End Rooms that require you to discover 50% of the dungeon before leaving
3 Months Ago
Fixed impact surface normal orientation.
3 Months Ago
updated crafting ingredients
3 Months Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
3 Months Ago
Display player count in loadout menu Rename Gold Key and weigh the Shop Item Chances Chest is now an interactable instead of just walking into it Fix bobbing threshold/snapping Show game controls for first few seconds Adjust shop price Updated most item sprites Added Helping Hand item which grants the player an additional weapon https://files.facepunch.com/CarsonKompon/2024/November/15_08-37-LemonchiffonShrimp.mp4 Update vampire item
3 Months Ago
Update grenade icons
3 Months Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
3 Months Ago
Proper icons for USP-S and Bayonet
3 Months Ago
Spawn at a random position based on SteamID
3 Months Ago
merge from main
3 Months Ago
Refinery's too small to even need global fog
3 Months Ago
Add CrosshairType.Dot
3 Months Ago
fix realmed remove on sculpture
3 Months Ago
Use legacy tonemapper for now
3 Months Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public