136,847 Commits over 4,324 Days - 1.32cph!

7 Months Ago
Update: add unit test that showcases invalid PooledList<T> pooling Tests: ran the test - fail as expected
7 Months Ago
renamed - remove underscore in mapname
8 Months Ago
bake height map changes
8 Months Ago
Assign textures and bundles
8 Months Ago
QA Island scene/map setup
8 Months Ago
Add ability to add general padding Fixed locker snapping
8 Months Ago
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8 Months Ago
Can now snap an object by looking at the wall instead of looking at the ground Better calculations for Y heights Better Y heights in corners (fixes fridges) Ensure pivot offset is rotated by rotation first
8 Months Ago
initial pass on batched projectiles, functional except for LOS checks but failing consistency tests which needs more diagnosing - added batch support to multiple tests for comparison
8 Months Ago
Icon setup
8 Months Ago
merge from main
8 Months Ago
Steam inventory market price is using the steam client country code
8 Months Ago
Discord trophy can no longer be broken down (it never could be due to no market value)
8 Months Ago
Required items rework. More UI wip.
8 Months Ago
Made OnFeedbackReport RPC async and log upload results/exceptions
8 Months Ago
updaed ship, improved the hull material with macro variation mask and more colour
8 Months Ago
Send non-player-specific BreakingServerRules F7 feedback reports to the server.reportsserverendpoint
8 Months Ago
merge from frontier_external_fixes
8 Months Ago
rework some volumes to make snapping and building block to work nicer
8 Months Ago
Update: projectile perf test Tests: ran the perf test
8 Months Ago
8 Months Ago
more legacy cleanup
8 Months Ago
8 Months Ago
also delete stray Assets\Materials dir, added in 119921
8 Months Ago
deleted beehive natural large and horse costume icon from asset root dir
8 Months Ago
deleted random jungle rock in Asset root dir
8 Months Ago
snap_deployables -> main
8 Months Ago
Slightly increase half shelf bounds (shouldnt affect placement at all but will affect snapping)
8 Months Ago
Updated legacy wall icon
8 Months Ago
¬ Clean up icon render scene - random new objects and prefabs enabled
8 Months Ago
Implemented steam inventory new modals Ripped out the old systems, lots of refactoring Still wip
8 Months Ago
manifest
8 Months Ago
main -> snap_deployables
8 Months Ago
Buildfix: rename UnitTests.WaterLevel to WaterLevelTests It was colliding with a non-namespace WaterLevel and causing a headache Tests: editor build in C+S
8 Months Ago
revert_ui_slider_merge_issues -> main
8 Months Ago
Dont stomp new ui volume slider
8 Months Ago
updated files
8 Months Ago
Fixed that sky brightness boost right after sunset. Cleaned vcloud defaults from climate.
8 Months Ago
merge from frontier_external_fixes
8 Months Ago
Update: refactor TestConsistency and make it cover a larger area - increased proj velocity, as it was possible for proj to start inside the shield, breaking validation Tests: ran unit test
8 Months Ago
merge from rpc_sourcegen
8 Months Ago
merge from abyss_containers
8 Months Ago
merge from lookingat_improvements
8 Months Ago
merge from feedback_report_enum_fix
8 Months Ago
merge from fridge_texture_res
8 Months Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
8 Months Ago
Phrases
8 Months Ago
main -> patrol_heli_revision_2
8 Months Ago
main -> snap_deployables
8 Months Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version