202,054 Commits over 4,171 Days - 2.02cph!
Fixed upkeep resource numbers being shown incorrectly when reconnecting
Added prototype level with hand in volume on moving platform
More DataAsset warmup stuff
Fixed a bunch of missing images from icon component changes
Removed building and crafting screens from the tabbed mega-modal thing
Fixed TimeManager.ProgressTime not being set to true in some cases upon leaving the map view
Renamed culling.world to culling.env, unsaved for now
career mode teams are now created with only 8 different starting units, others can be bought at the market.
Preview images for all buildings
Removed Gatherer role and all references
Added Stonecutter and Potter roles
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
Fixed tooltips on map showing incorrect top label text
Updated Facepunch plugins, unity bits
Potential culling fix #1
Added occludee show bounds to lodcomp for targetted debug (editor only)
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
reversed order of wallet transactions so new ones appear at the top of the list.
colour coded income/expense transaction values green/red.
market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
Can close build panel by clicking on build button again
Fixed unlocks not unlocking for building placement if the building was placed in one session and finished being built in another session
destroyed units now also gain fame after a match, but less than surviving units.
fame bar anim tweak.
Added world layer to camera occlusion highlighting
Scene 2 prefab (static oil refinery sound fix)
Logging some stuff to find error
Objectives widget now shows the requirements for the next 2 unlocks as objectives
Implemented in a kinda hacky way, I make a fake Objective based on the unlock definition (can be disabled by toggling off showUnlocks on the objective widget)
Static refinery sounds shit for real this time
CashTransaction now tracks the week the transaction happened, shows in transaction UI
Scene backup commits are the best commits.
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
durability bar values fix
Merging objective unlock display
Building panel improvements
Tribe tracker fixes