201,981 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed activity popup not displaying
8 Years Ago
Fixed activity notification portraits getting color from mood gradient
8 Years Ago
Updated staging2
8 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
8 Years Ago
water_well_a mini monument
8 Years Ago
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8 Years Ago
merge from main
8 Years Ago
added female pubic hair cap with shared skin/hair material to hair_caps branch
8 Years Ago
Fixed inverted brightness in skin dual layer
8 Years Ago
Tribe cohesion UI
8 Years Ago
Merge from main
8 Years Ago
vm admire updates
8 Years Ago
Updated hair spec and rough property names + values on existing materials
8 Years Ago
water_well_a mini monument progress backup
8 Years Ago
Updated hair shader inspector
8 Years Ago
Bone knife admire fix
8 Years Ago
Removed Entertainment Vital and Fun Need Dancing effect buffs Mood
8 Years Ago
LMB on selected tribe tracker portraits will now deselect other units
8 Years Ago
Added core/skin (haircap-layer) shader
8 Years Ago
Beancan grenade admire fix
8 Years Ago
Fixed moon brightness regression
8 Years Ago
baby eyes
8 Years Ago
Crafting component pretty much working now
8 Years Ago
vm admire source updates
8 Years Ago
Fixing a GameObjectRef (build warning)
8 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
8 Years Ago
Finished pine trees LOD0 / added prefabs
8 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
8 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
8 Years Ago
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8 Years Ago
trees
8 Years Ago
removed raid ability from fire arrows (for now)
8 Years Ago
created new hair cap material that blends with skin, and tweaking textures and mesh
8 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
8 Years Ago
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8 Years Ago
More Crafting component stuff
8 Years Ago
skin approval raid ability added back to arrows, but nerfed
8 Years Ago
Double LMB on any entity now inspects it and opens the detail panel UI Merged EntityInfoWidget & UnitDetailViewModalWidget into single EntityInspectionWidget Added role assignment widget Fixed swimming FX motion vectors Fixed some nulled stat type defs in Alive and Swimming effects (removal of Entertainment stats earlier today)
8 Years Ago
NRE fix
8 Years Ago
Fixes
8 Years Ago
More UI fixes
8 Years Ago
More fixes
8 Years Ago
Units can have multiple active roles
8 Years Ago
Save
8 Years Ago
fire arrow fix
8 Years Ago
AI work
8 Years Ago
Added button to pick inspection target, fixed inspection not working for all interactables
8 Years Ago
UI bits
8 Years Ago
World stuff. Fireball spell. Items & manifest.
8 Years Ago
Observer shit