241,501 Commits over 3,867 Days - 2.60cph!
Merge from shadow batching
FOR FUCK SAKE colorful fx
! camera with fx
FOR FUCK SAKE removed wrong commit
Improved internal handling of unit sleep and death (ensure behaviour ticks and DM are always disabled)
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
AbilityPlanData -> BehaviourPlanData
BehaviourPlanData in BehaviourPlan base
Comments on example code in FindRequiredTool
Agent behaviour changes, added GetAbility
-reverted UnitCanFindRequiredToolConsideration.cs
-new FindItemGeneric action , moving towards finding items smartlier.
-DseConsideration, for complex considerations that use their own DSE internally
-many merges
Function to safely write string to char buffer
- Mid rework of TT boss fight
Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
More weather fx tweaks, shader fiddling
- lasers in TT fight now flash for a second (and do no damage to the player) as they turn on to avoid doing cheap damage to player
Added basic building runtime stuff.
Updated building editor some more.
- Added quick idea description to whitebox scene
- Quick whitebox scene test
Reduced rocks throwing distance
- Added spawn location to TT
- Removed some components from TT objects that shouldn't have been there
- Area scriptable object definitions can now be set to not generate a proc level
- Level builder can now handle pre-made levels (like boss areas)
- Added mission and area definitions for Timmy Turrets boss fight
- TT boss fight can now be started from the scene
- Added TT mission to mission generator
- Re added levels to build settings