241,497 Commits over 3,867 Days - 2.60cph!
loot tables, phrases, manifest
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
Fixed water refraction
Fixed warnings in DoF shaders
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
- Phase 3 laser positioning anims
Master workspace max file backup.
- More Timmy Turrets phase 3 code + anims
Remove vehicle physics asset and vehicle player code.
Switch to 5.3b3 to test bootstrap refactor.
Removed the unit interactions ui widget
CameraParticleFX boilerplate
Fixed some potential leaks
updated vm rock source anim file
Tweaked window frame cull distance
Wood signs placement sockets accuracy
Jack O Lanterns require 2 pumpkins to be crafted
removed old cloud city spaceship anims and added 3 new spaceships with animations. added new cloth animation to cloud city.
finished animating cc cloth and started on temple max
DecisionContext constructor overload with bp and target
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
Fixed crash caused by UnitDecisionMaker bad nested loops
Added AbilityPlanData
Added floor definition loading and saving.
Rock now transitions to the holding position before re-stricking
Framework update
Double change fix