240,771 Commits over 3,867 Days - 2.59cph!

10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
10 Years Ago
- Created a separate prefab for Missile Turrets
10 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
bot
10 Years Ago
Windows Build 475
10 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
bot
10 Years Ago
OSX Build 624
10 Years Ago
Merged in itemmodels
10 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
10 Years Ago
Prevent placing sleeping bag inside resources
10 Years Ago
held bandage baseline syringe refactor
10 Years Ago
Merged from main
10 Years Ago
Removed old network code.
10 Years Ago
Missed file
10 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
10 Years Ago
Missing file
10 Years Ago
Missing files.
10 Years Ago
Backup
10 Years Ago
Updated to Unity 5.1
10 Years Ago
Cave test assets
10 Years Ago
Some cave test assets and updated Human Male, Rocks and reference files from... a while ago :x
10 Years Ago
Improved bridge terrain adjustments
10 Years Ago
Moved characters into an empty node and hidden
10 Years Ago
Hand-drawn effect test
10 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
10 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
10 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
10 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
10 Years Ago
Apply decor components on riverside and roadside decor
10 Years Ago
Scale river depth with terrain slope
10 Years Ago
Improved roadside decor placement
bot
10 Years Ago
OSX Build
10 Years Ago
fix for sleeping bag list not showing up
10 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
10 Years Ago
Removed unnecessary hack for sleeping bags
10 Years Ago
Moving Effects into a seperate tab in BeforeEditorWindow
10 Years Ago
Added special move anim and controller changes to Igor Close up cam now supports win / lose and specials
10 Years Ago
- Updated to 5.1.0b1 - Fixed some API issues in ProCore plugin - Remove some problematic Cecil PDB/MDB files (seems ok?) - Improved override/inhertince display for UnitAsset species groups in the Before Editor window - Clean up and various layout improvements for the Before Editor window - Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
10 Years Ago
small refactor for eyepeek
10 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
10 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
10 Years Ago
merge from main
10 Years Ago
re-exported barricades using a single component - proper
10 Years Ago
Almost finished emblem designer class.
10 Years Ago
re-exported barricades using a single component
10 Years Ago
skull fbx + prefab + mat + textures
10 Years Ago
fixed legs
10 Years Ago
tweaked lighting on cloud city
10 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world