240,755 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Group stuff re added. Neeeds testing.
10 Years Ago
added collision to test court and wild west courts
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10 Years Ago
OSX Build
10 Years Ago
Unit AI, Agent and Attributes are now persisted.
10 Years Ago
added collision for cloud city court
10 Years Ago
Igor volleys
10 Years Ago
Stone roof/Wood roof ~ Moved to new slope, added a global LOD, Added Gibs
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10 Years Ago
OSX Build
10 Years Ago
Replaced meshes
10 Years Ago
Removed meshes
10 Years Ago
Decal layer masks Fixed stone constructions being made out of wood
10 Years Ago
Changed camera culling mask
10 Years Ago
Updated scene, switched on auto load of game scene, moved all test characters into a game object
10 Years Ago
Removed unused folder
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10 Years Ago
OSX Build
10 Years Ago
Merging.
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
WIP - sounds added, trigger working, trigger added to temparate field bushes
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
Concrete bullet decals Profiling PrefabProcess always stores the prefab in a disabled state Disabled steam auth timeout in editor
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10 Years Ago
OSX Build
10 Years Ago
Consistency cleanup for asset listing in editor windows
10 Years Ago
- Adding some more convenience and fuctionality to AttributeEditorWindow (inspector selection, add new, delete etc) - Added skeleton wizards for Needs and Modifiers - Added UnitEditorWindow with basic asset listing and inspector selection
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10 Years Ago
OSX Build
10 Years Ago
River splat mapping tweak
10 Years Ago
prevented player from flinching in his sleep tone down the view rotation when attacking with melee weapons
10 Years Ago
Radtown loot spawn fix
10 Years Ago
This didn't commit right
10 Years Ago
Tedious resource prefab updates, fixing some minor issues in the process
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10 Years Ago
OSX Build
10 Years Ago
merge from main/riversound
10 Years Ago
merge from main
10 Years Ago
Add sound to rivers
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10 Years Ago
OSX Build
10 Years Ago
bleeding *actually* stops when you are wounded now beartrap more likely to wound
10 Years Ago
Furnace provides comfort Fixed bug where a tool cupboard placed too close to a wall would prevent other blocks from being placed closeby
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10 Years Ago
OSX Build
10 Years Ago
Dead players provide no comfort Sleeping players add half comfort
10 Years Ago
FOR FUCK SAKE shaderforge 1.12
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10 Years Ago
OSX Build
10 Years Ago
Never wound while sleeping bleeding stops when wounded
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10 Years Ago
OSX Build
10 Years Ago
Updated Igor east & west runs (more sidestep)
10 Years Ago
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