240,651 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Added rules in premake script to sign various assemblies.
10 Years Ago
River tweaks
10 Years Ago
Directional damage indicator Fixed death screen background
10 Years Ago
Fixed testlevel terrain not showing properly Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade Moved horizon fade env refl occlusion into RustPBSLighting to save ALU Traded detail spec map for occlusion map; also affects env refl occlusion Swapped rust std shader wetness order to be after particle accum Improved shader parity with original std shader
10 Years Ago
Autospawn decor rock tweaks.
10 Years Ago
Working on strongly naming assemblies loaded by the game host process.
10 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
10 Years Ago
Buncha mats, and some cleanup.
10 Years Ago
Added TENN backhand volleys & .meta
10 Years Ago
Added river water mesh generation (WIP)
10 Years Ago
Updated playground
10 Years Ago
merge fix
10 Years Ago
merge from main
10 Years Ago
Fixed neon green clovers.
10 Years Ago
Scene stuff
10 Years Ago
Fixed tone tweaks.
10 Years Ago
missing files
10 Years Ago
metabolismwork - comfort
10 Years Ago
Fixed pixel offset shift on TerrainSplatMap apply
10 Years Ago
Nature tint tweaks.
10 Years Ago
Coldness screen overlay
10 Years Ago
- Added support for additonal weapon anchors, started propper implementation of dual/multi wielding
10 Years Ago
[smash_blox] Ball now bounces non-uniformly.
10 Years Ago
Made TriggerTemperature suck less
10 Years Ago
Fixed mistake in demo recording logic, fixed SmashBlox demo.
10 Years Ago
Missing files.
10 Years Ago
New 3x cheaper pine trees.
10 Years Ago
Trigger error fix
10 Years Ago
Seperated radiation into radiation level and radiation poisoning Smoothed radiation screen overlay transition Made geiger sound quieter Network protocol++
10 Years Ago
Heightmap tweaks
10 Years Ago
Fixed minor colormap alpha issue
10 Years Ago
Updated vm bow source anims file
10 Years Ago
Now working in the 3D arcade unity project again.
10 Years Ago
Switched over connection to Raknet
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Refactored the way decor parameters are applied on placement
10 Years Ago
Fixed possible hang on game host initialization.
10 Years Ago
[zombies] wall animates being built
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Possible fix for game host not starting using Mono.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed temp fix used when trying to get it working on linux.
10 Years Ago
Bridge mesh placement tweak
10 Years Ago
Updated cave prefab Added warehouse monument
10 Years Ago
Strip RockMaterial component in server builds
10 Years Ago
Merge from main
10 Years Ago
Backup
10 Years Ago
Entity sending tweaks
10 Years Ago
Merge from main
10 Years Ago
FOR FUCK SAKE iteration on modular pieces/ fix seams