239,820 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
10 Years Ago
Documentation updated during deployment build 6d976d27-57cc-4a04-b9f8-1b9b0bf329a7.
10 Years Ago
Updated the forum embedding tutorial.
10 Years Ago
added metal girders and cut in mesh for grating to wild west scene
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
10 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
10 Years Ago
Assemblies now have automatic build and revision numbers.
10 Years Ago
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
10 Years Ago
Properly setup lighthouse monument scenes
10 Years Ago
Making new anim controller.
10 Years Ago
Protocol++
10 Years Ago
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
10 Years Ago
Added pipe remnants art files
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge
10 Years Ago
Don't let players place building blocks too far away
10 Years Ago
Fixed the fix
10 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
10 Years Ago
Fixed the path fix
10 Years Ago
Path Fixes
10 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
10 Years Ago
Latest Marmoset Skyshop
10 Years Ago
Staggered build starts, more info on task retry
10 Years Ago
Catch "Crash!!" build errors too
10 Years Ago
Upload scripts for dev/dev-debug
10 Years Ago
Audio stuff improved rock sounds add audio perspective switcher script tweak audio mixer a bit update audio randomizer to not adjust unrandomized values
10 Years Ago
rabbit sound effects and prefab
10 Years Ago
Fixed chickens being invincible
10 Years Ago
rabbit attack animations / and another idle anim
10 Years Ago
Fixed net.ReadUInt not using unsigned integers
10 Years Ago
Fixed some names causing collisions updated manifest
10 Years Ago
Started on representation stuff.
10 Years Ago
Updated to latest Amplify Motion
10 Years Ago
Tweak rock impact sound
10 Years Ago
Fixed some compiler errors retained spectating ability for admins
10 Years Ago
Removed debug speedcheats and spectating
10 Years Ago
Made asset importing faster by only checking the meta file for meshes
10 Years Ago
Only disable material import on meshes on first import (i.e. artists can manually re-enable it for individual models) Made satellite dish monument use the correct materials
10 Years Ago
Updated terrain anchors to fit the new dish monument
10 Years Ago
prefab scene update
10 Years Ago
Made the AI danger and obstacle lists guarantee no duplicate entries again
10 Years Ago
Added ParentRedirect component Made tree colliders redirect AI sensing to their parent Made DangerInfo, ObstacleInfo and TargetInfo keep references to their game object instead of their collider Changed the AI sensing masks to interest and occlusion Made AI sensing find trees again
10 Years Ago
Fixed minor network bug with key locks much easier to tell if a lock is locked/unlocked now
10 Years Ago
Make a quick death screen before home.
10 Years Ago
re-esported serve with new system in place
10 Years Ago
Moved some script files, folders need a proper cleanup, added debug refill for special move meter.
10 Years Ago
Some fixes. Ready to start tidying player classes up a bit.
10 Years Ago
added start on metal grate and scaffolding
10 Years Ago
merging in : Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands