239,815 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Art updates
10 Years Ago
10 Years Ago
Removed customized deferred shader; reverted back to built-in
10 Years Ago
Updating Third Party stuff. Scene things.
zon
10 Years Ago
Animals now reset their search pattern when they run out of space.
zon
10 Years Ago
Improved how animals avoid deep water.
10 Years Ago
Adjusted melee ranges
10 Years Ago
Arrows have a sound, slight trail, and are much faster now
10 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
10 Years Ago
Documentation updated during deployment build 402cbc0f-f858-4a95-a12c-54e34db4dc1b.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merged in Made campfires less deadly Added audio to furnace Destroying a crate makes it spew its contents Fixed melee not registering under some conditions Fixed gametrace not using spherecast on "hitboxes" Fixed lantern material increased storage box health
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
merge from main
10 Years Ago
Fixed bugged out material for large storage
10 Years Ago
Fixed radius gametrace not hitting "hitboxes" (melee is better) increased health of storage boxes
zon
10 Years Ago
Test spiral now resets if it runs out of area to search.
zon
10 Years Ago
Animals now search the environment using a spiral pattern.
10 Years Ago
eating grass / hopping animation for the rabbit
zon
10 Years Ago
Spiral now responds to obstacles.
zon
10 Years Ago
Improved test spiral.
10 Years Ago
Player spawning in and killing tests
10 Years Ago
Updated textures
10 Years Ago
Replaced Unity water with custom water (disabled reflections and quite limited atm, but it's a solid base and will get better over time)
10 Years Ago
Added Sample Assets to test project, added coloured shadow shader
10 Years Ago
Fixed melee sometimes not registering, doh
10 Years Ago
cut up wooden planks a bit
10 Years Ago
Implemented limited networking
10 Years Ago
10 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
10 Years Ago
merge from main
10 Years Ago
added plaster rough
10 Years Ago
Added sound to furnace Lowered campfire hurt damage Fixed bug with lantern on material box damage (basic)
10 Years Ago
New game package format.
10 Years Ago
Test
10 Years Ago
Ocean shadering
10 Years Ago
added lightmaps to wild west textures folder
10 Years Ago
Merging to trunk
10 Years Ago
Adding test scene to source control
10 Years Ago
exported wild west scene to fbx
10 Years Ago
10 Years Ago
compression
10 Years Ago
10 Years Ago
Big Files Test
10 Years Ago
Deleted 600mb of duplicated textures
10 Years Ago
Adding Duplicate Content script to trunk
10 Years Ago
fixed the prop bone for the 3rd person spear animations
10 Years Ago
fixed the bug where footstep effects would continue to play (for a couple of seconds) after the player stopped crouchwalking.
10 Years Ago
Fix.
10 Years Ago
Africa.