239,820 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Actually the last scene commit.
10 Years Ago
merge from main
10 Years Ago
Player corpses won't disappear while you are busy looting them If you harvest a player corpse until it disappears, a small percentage of items will spew (wip) Moved lootable corpse over to use RPC's instead of itemcommands
10 Years Ago
Shaders in asset bundles now work
10 Years Ago
Fixed effect manager error. Fixed a few problems when you're a listen server.
10 Years Ago
Fixed some warnings
10 Years Ago
Made spawn rules for players easily configurable on the spawn handler prefab Made players always spawn on beaches in the temperate biome
10 Years Ago
Updated prefab scenes
10 Years Ago
Updated all the meta files to b14
10 Years Ago
Player spawning. Should be working now but has a few bugs to iron out.
10 Years Ago
Testing coloured shadows with deferred shader
10 Years Ago
Post-build deployment, GUID: 1ee3a82a-2957-4870-9030-07aeb988ee4b
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
The web player no longer tries to use a proxy for loading games.
10 Years Ago
Made tree colliders automatically get moved to the tree layer when updating their prefabs
10 Years Ago
Made mesh obstacles bake their info to scriptable objects
10 Years Ago
Post-build deployment, GUID: 05ee8941-bf03-47a9-82be-9d9ac919ebd5
10 Years Ago
Last load of scene stuff before the purge
10 Years Ago
Post-build deployment, GUID: abcae63f-7e8d-4f94-9d1b-a76229867fc5
10 Years Ago
Post-build deployment, GUID: 3abf8d16-5bd8-4297-93e1-ea6725a309fa
10 Years Ago
Post-build deployment, GUID: ed0491a5-c1c4-4a6f-a9a0-d0844203c1bb
10 Years Ago
Post-build deployment, GUID: 013089af-ba2f-4163-aa2b-d8b3fcf89829
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Changed the default game to Mazing.
10 Years Ago
Shader-level workaround for 'crazy polygons' caused by serialized meshes (vpaint)
10 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
10 Years Ago
Documentation updated during deployment build d3145b52-b7b7-4c60-8dcc-cb176ba4dad6.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
API version is now ignored.
10 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
10 Years Ago
Documentation updated during deployment build c61731fa-1cd2-4bbb-a2e6-d81604f26950.
10 Years Ago
Updating satellite dish prefab
10 Years Ago
Updating the fbx files for the satellite
10 Years Ago
Simplified the instances into the maxfile - re-export
10 Years Ago
[platformer] small shake feedback when pressing side of block
10 Years Ago
checking in source files for several of the animal animations
10 Years Ago
[platformer] blocks shake a bit when they impact
10 Years Ago
[platformer] block sides can transition between spikes/no spikes
10 Years Ago
Scene things
10 Years Ago
MP stuff
10 Years Ago
Lightning prefab.
10 Years Ago
Lightning effects.
10 Years Ago
Scene stuff and a quick fix for biome/ocean issues
10 Years Ago
Volcano scene.
10 Years Ago
Use old generation method
10 Years Ago
Plugins rebuild
10 Years Ago
trunk merge
10 Years Ago
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
10 Years Ago
GitSync
10 Years Ago
made some tweaks to the rabbit run/walk and idles