255,447 Commits over 3,990 Days - 2.67cph!

34 Days Ago
4ShotMiniCrossbow -> primitive
34 Days Ago
Implemented new quicker animations
34 Days Ago
Added more visual flair and punch to tiger attack impact
34 Days Ago
Battering ram headlight toggle
34 Days Ago
Move file Match old (incorrect) GameObject enabled state handling during cloning, some games rely on that
34 Days Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
34 Days Ago
exported edited tiger gait anims
34 Days Ago
Improvements to how delta snapshots are stored. Make sure we apply all snapshots so long as the last processed value for an entry has an older snapshot id.
34 Days Ago
Match old clone behavior and clone properties in alphabetical order, some games rely on that 💀
34 Days Ago
Restore pre revert state
34 Days Ago
Some tidy up
34 Days Ago
Merge: from main Tests: none
34 Days Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
34 Days Ago
Add clone tests to master
34 Days Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
34 Days Ago
Add more ResourceCompiler functionality Managed can override compiling of any resource
34 Days Ago
Submitting panther rig to tiger branch
34 Days Ago
More art progress
34 Days Ago
Update: add VarInt U64 buffer read&write utility funcs Allows to avoid interacting with a stream and it's bookkeeping. Tests: Used as part of server demo playback
34 Days Ago
Added player gibbing, damage system wrapped in TraceAttackInfo.From( tr, ... ), added DeathmatchDamageInfo [temporary, I wanna see what we need to add before thinking about merging to DamageInfo]. Explosions will create every gib. https://files.facepunch.com/devultj/1b2211b1/sbox-dev_3gY6EMu0Bd.mp4
34 Days Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
34 Days Ago
Tweaked battering ram cockpit colliders
34 Days Ago
Gas Cylinder gibs and explosion setup
34 Days Ago
Ballista material fix
34 Days Ago
Have tiger often retreat into stealth after landing an attack
34 Days Ago
Don't try to use shaderFloat16 either since this is only avaliable on gtx1660+
34 Days Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
34 Days Ago
merge from main
34 Days Ago
Hook tiger prowl idle
34 Days Ago
don't require everyone to have a raytracing capable gpu (:
34 Days Ago
Water and food handling
34 Days Ago
Merge from surrender_gesture_restart_fix
34 Days Ago
Add BaseWeapon.DeployTime, resolves #86
34 Days Ago
Add data annotations to GameConfig Add Crowbar hit sound
34 Days Ago
Compile shaders
34 Days Ago
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34 Days Ago
Use descriptor set for vertex cache so that it doesn't need to be set with an attribute (which would be set too early if resize is needed)
34 Days Ago
Switch call to avoid rpc
34 Days Ago
Cancel any active gesture on player disconnect
34 Days Ago
merge from primitive -> aux2
34 Days Ago
merge from primitive_gm -> primitive
34 Days Ago
Fix tech tree buttons returning the wrong tier of tech tree
34 Days Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
34 Days Ago
merge from lunar_new_year_2025
34 Days Ago
merge from isolate_Jan_wipe/LNY_merge_release_friendly
34 Days Ago
cherrypicking lunar_new_year_2025
34 Days Ago
Wrap IResourceCompilerContext Find "$compiler" in resource json and launch compiler
34 Days Ago
Resize vertex cache buffer when out of space
34 Days Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
34 Days Ago
Use remaining bytes in extra shader data to hold base vertex cache offset, add another vertex id lookup buffer relative to meshes vertex buffer size offsets - this allows correct indexing into cached vertices while remaining backwards compatible Compile shaders