139,758 Commits over 4,352 Days - 1.34cph!

60 Days Ago
fixed crickets ambience list to work with specific times
60 Days Ago
Bugfix: OcclusionGroupTests - hookup serverMgr to Network.Server - clarified expectatios for TestVisibilityNear, will need to do more of it for sleepers They were unlinked, sso player's weren't fully transitioning to the sleeper state (no subscriber, no connection), letting more tests pass than expected Tests: ran unit tests, 23/226 fails, old logic started to fail as well
60 Days Ago
Picture frames - fixed shutter materials for scrap frames
60 Days Ago
Tests: OcclusionGroupTests - Asleep players are now disconnected-asleep (no subscriber, no connection) Tests: ran unit tests, this fails 11/226 cases, all on new logic side
60 Days Ago
Tests: OcclusionGroupTests - new TestVisibilityAfterMovingToOutside (32) All simple cases covered, except for using actual sleepers. Next change will likely break a bunch of tests Tests: ran unit tests
60 Days Ago
merge from SKS_worldlodsupdate (140946)
60 Days Ago
Debug drawing
60 Days Ago
wood box prefabs updated
60 Days Ago
wood box corpse
60 Days Ago
wood box lods and gibs
60 Days Ago
Merge from naval_update
60 Days Ago
merge from main
60 Days Ago
Added initial shadow presets
60 Days Ago
Merge from naval_update
60 Days Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
60 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
60 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
60 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
60 Days Ago
add underwater fog blending for tropical shores in deep sea
60 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
60 Days Ago
Merge from main
60 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
2 Months Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
set up steam item for artist pack, linked to all items, set up sprays
2 Months Ago
Picture frames - reverted light up frames to correct material
2 Months Ago
scrapframe shutter mat tweaks, deleted unused textures
2 Months Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Fixed a crash with running "+showbudget" on srcds Add type checking to Entity:PhysicsInitConvex second arg Fixed some potentially crashy issues Merged Pull Requests * Don't reset Player Counts on serverside Lua Refresh of Sandbox-derived gamemodes * Micro optimization for sql.QueryValue * TTT: Fix auto weapon spawning on non-TTT maps Fixed smscorch2_subrect.vmt having wrong texture offset
2 Months Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
2 Months Ago
Remove the word Player from a bunch of PlayerBoat static functions
2 Months Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
2 Months Ago
Post merge fixes
2 Months Ago
Add finished check
2 Months Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
2 Months Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
2 Months Ago
merge from fix_copy_paste_duplicate_entity -> main
2 Months Ago
Attach cannon ball to hands when reloading cannons.
2 Months Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
2 Months Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
2 Months Ago
Tests: OcclusionGroupTests - add move to near range visibility test (32) Tests: ran new tests, all pass
2 Months Ago
Tests: OcclusionGroupTests - add test validating moving from outside net range to same cell (32 tests) Need to add 2 more variations (move to near and far range), then can start moving to esoteric scenarios Tests: ran new tests, all pass
2 Months Ago
Bugfix: OcclusionGroupTests - fixup invalid expectation of newlogic groups in TestVisibilityAfterMovementAway We succesfully enforce newlogic's rule that networkable should always be in a local occlusion group Tests: ran all unit tests, all green
2 Months Ago
Picture Frame - updated scrap set icons
2 Months Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)