141,176 Commits over 4,383 Days - 1.34cph!

57 Days Ago
scientist_boat_aggro_fixes -> main
57 Days Ago
Ensure scientist boats dont target players deep underwater
57 Days Ago
ptboat_front_turret_nerf -> main
57 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
57 Days Ago
mounted_weapon_seat_errorspam_fix -> main
57 Days Ago
mounted_weapon_seat_errorspam_fix -> main
57 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
57 Days Ago
Tools tab HUD components toggles
57 Days Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
57 Days Ago
wip comps box textures
57 Days Ago
Placeholder notify for third person reload sound
58 Days Ago
▄▉▍▆▋▉ ▋▌▌▌▊▉█▊
58 Days Ago
Molotov refresh
58 Days Ago
merge from fix_texture_streaming_naval
58 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
58 Days Ago
Charcoal Box - texture and gibs update
58 Days Ago
Added horse mask to the skin viewer
58 Days Ago
merge from LNY26/skinviewer
58 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
58 Days Ago
merge from LNY26/skinviewer
58 Days Ago
Skin viewer scripts folder cleanup
58 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
58 Days Ago
silly horse mask world model prefab setup
58 Days Ago
Added silly horse mask to the skinviewer
58 Days Ago
merge from main
58 Days Ago
Enable streaming on recent updates new content textures
58 Days Ago
Enable streaming on more DLC textures
58 Days Ago
Enable streaming on a bunch of naval textures
58 Days Ago
z data error fix attempt 2: electric boogaloo
58 Days Ago
Enable streaming on a bunch of recent DLCs
58 Days Ago
meta file
58 Days Ago
Exported broken spec again
58 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
58 Days Ago
HorseMask updated Materials
58 Days Ago
HorseMask updated .mat
58 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
58 Days Ago
Charcoal Box - lods and gibs
58 Days Ago
Z data error fix attempt
58 Days Ago
Added worldmodel for the silly horse mask
58 Days Ago
Ornate horse mask texture size pass, set material to opaque
58 Days Ago
deleted old placeholder LNY horse armour models
58 Days Ago
Ornate horse mask material fix
58 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
58 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
58 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
58 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
58 Days Ago
merge from shader_memory_fix
58 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
58 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
58 Days Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)