157,446 Commits over 4,536 Days - 1.45cph!

Rin
54 Days Ago
merge from game_room_dlc
54 Days Ago
Fixed a floating wire in power plant Powerplant S2P
54 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
54 Days Ago
prevernt breaking down stone sculpture
54 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
54 Days Ago
Merge from main
54 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
54 Days Ago
merge from storepage_aug26
54 Days Ago
Bar game branding power of two
54 Days Ago
Bar games store page media
54 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
54 Days Ago
merge from storepage_aug26 (stone sculpture page done)
54 Days Ago
Video fix
54 Days Ago
Updating uzi rig with new model and adding world model rig
54 Days Ago
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54 Days Ago
Gave sculptures bullet penetration again, but on the right branch
54 Days Ago
merge from main
54 Days Ago
Stone sculpture media video
54 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
54 Days Ago
bar games pack square images, still waiting on thumbnail
54 Days Ago
Merge from main
54 Days Ago
Merge from terrain_hole_mask_res_fix
54 Days Ago
Fix terrain hole mask with resolution scaling changes
54 Days Ago
merge from PlayerMaintainedMonuments
54 Days Ago
Fix splash-2 sound definition error S2P Dome
55 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
55 Days Ago
Merge from pooltable_dismount_kill_fix
55 Days Ago
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55 Days Ago
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55 Days Ago
Added some instructions to pool
55 Days Ago
FInal new darts ui fixes
55 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
55 Days Ago
Update default nexus endpoint
55 Days Ago
add dolly preview window in the dolly editor
55 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
55 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
55 Days Ago
Can connect wires to the new powerline IO even without building privilege
55 Days Ago
Add vertical scrolling to the timeline
55 Days Ago
Fixed "Spawn with toolgun" not respecting tool trace for props * Also fixed it not remembering prop skin and bodygroups r_visualizetraces 2 now visualizes hull trace sizes Try using a hull trace for "Can we reach ladder" check * This is meant to address the ability to attach to a HL2 ladder through certain walls with tiny gaps Minor cleanups Do a LoS trace when searching for ladder dismounts * Also clear all previous dismounts when searching for ladder dismounts, in case the ladder moved or something Fixed Lua error in main menu when unsubbing before menu init Apply crazy physics entity removal to movetype FLY(GRAVITY) entities * This fixes crossbow and SMG1 projectiles spamming warnings infinitely when they somehow fall outside of the map Improve "TWOPASS" brush rendering in shadow passes
55 Days Ago
set up events to hide flare when thrown in 3p
55 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
55 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
55 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
55 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
55 Days Ago
merge from main
55 Days Ago
merge from fix_reload_anim
55 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
55 Days Ago
merge from sculpt_admingui_fix
55 Days Ago
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55 Days Ago
Merge: from main