136,789 Commits over 4,324 Days - 1.32cph!

2 Months Ago
Spawnpop. RNG'd coconut look. Manifest.
2 Months Ago
Coconut world spawn entity
2 Months Ago
Stop anchor rope always animating
2 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
2 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
2 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
3 Months Ago
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3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
- Flipped puinch (way nicer)
3 Months Ago
Coconut localization.
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
Much better fov punch system - ditch the spring
3 Months Ago
Coconut texture saturation tweak.
3 Months Ago
Coconut setup
3 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
3 Months Ago
- More merge conflicts - Increased FOV punch
3 Months Ago
Deep sea portal partial (again)
3 Months Ago
Allow indirect_instancing.debug to be toggled at runtime
3 Months Ago
50cal_Animations -> pt_boat_turrets
3 Months Ago
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
3 Months Ago
merge from naval_update
3 Months Ago
scientist_boat_ai -> naval_update
3 Months Ago
Compile fix
3 Months Ago
naval_update -> scientist_boat_ai
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
3 Months Ago
Removed default save name from craggy
3 Months Ago
Revert EditorSettings
3 Months Ago
Fixed duplicated deep sea markers
3 Months Ago
pt_boat_turrets -> naval_update
3 Months Ago
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
3 Months Ago
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3 Months Ago
Fix compile error
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Reset pos/rot after load
3 Months Ago
Remove debug log
3 Months Ago
3 Months Ago
3 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
3 Months Ago
Merge from parent
3 Months Ago
Merge from naval_update
3 Months Ago
NRE fix for deploy checks. Deploy & edit showif implementation.
3 Months Ago
Compile fixes
3 Months Ago
- Add some smoothing to the rear turret
3 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
3 Months Ago
Remove all dock & edit related code
3 Months Ago
Don't play the client tick if no one is home
3 Months Ago
Bring back lerping to 0 when you reload rather than a hard set