239,543 Commits over 3,837 Days - 2.60cph!

46 Days Ago
Handle DynamicAmbientOcclusionPP enabling/disabling for mark
46 Days Ago
More colour options
46 Days Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
46 Days Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
46 Days Ago
Handle null and empty results in GetItemDefinitionsWithPrices
46 Days Ago
Added bulb string lights
46 Days Ago
New WaypointRace type
46 Days Ago
Added monument blacklist to world config as well as map tools
46 Days Ago
Set monument settings to the world setup defaults if they dont exist in the config
46 Days Ago
Minor fix
46 Days Ago
WaypointRace uses Vector3 instead of Transform
46 Days Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
46 Days Ago
Fixed conversation ending too early
46 Days Ago
The King gets in his car when the race starts. New NPCMounter entity.
46 Days Ago
Stash tests
46 Days Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
46 Days Ago
OnAnimationComplete is now run on the main thread so code isn't unknowingly run on other threads
46 Days Ago
Fix AspectRatio returning 1 (even when not 1) for single frame sprites
46 Days Ago
TileAtlas now properly adds bleeding tiles for tiles of sizes larger than 1,1
46 Days Ago
Set startup scene in project settings
46 Days Ago
Created TileAtlas class which will create a new texture from a Tileset that adds 1px of bleed around each tile so you don't see UV seems at medium-to-far zoom levels. Rewrote TilesetComponent to use TileAtlas w some other minor optimizations https://files.facepunch.com/CarsonKompon/2024/August/08_17-04-SnivelingQuetzalcoatlus.mp4
46 Days Ago
Set Jigsaw piece ownership transfer mode to Takeover
46 Days Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
46 Days Ago
46 Days Ago
git blame ignore "Copy over changes for shader resources"
46 Days Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
46 Days Ago
ComputeBuffer methods use the current render context if applicable, otherwise stuff is in weird shit orders Match upstream m_bIsReadOnlyDepthStencil Don't bind ShadowDepthBuffer as an input whilst we're writing to it as a render target (drawing shadows)... 🤯
46 Days Ago
Added my own jeep self uprighting which prob sucks
46 Days Ago
Merge from main -> monument_scenes
46 Days Ago
restored broken codegen files
46 Days Ago
pedal hint rewording, unicyclecontroller tweaks
46 Days Ago
Print cliff defintitions
46 Days Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
46 Days Ago
Coastal cliff material tweaks
46 Days Ago
Fairy lights new colors
46 Days Ago
crayon relic
46 Days Ago
correct texture names
46 Days Ago
removed old underwater plants textures
46 Days Ago
Don't show base Collider Properties in the Tileset Tool Inspector TilesetComponent now has proper collisions. Also cleaned up the Rebuild function https://files.facepunch.com/CarsonKompon/2024/August/08_13-55-GummyTopi.mp4
46 Days Ago
Add libevents Use state machine for spike trap
46 Days Ago
Fixed IMaterial:SetVector4D not using float inputs Fixed changelevel crash to do with ragdolls Fixed erroring material in EP1 (Stalker teeth) Update Kleiner and Alyx models Fixes Kleiner's idle animation to be the unique Kleiner one Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations) Dog model with episodic animations This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene. Moved stalker_animations.mdl to overrides folder Merged Eli model with Episodic animations
46 Days Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
46 Days Ago
Fix FindMode.InAncestors in prefab scenes ignoring root object
46 Days Ago
Add Make Initial State context menu option
46 Days Ago
footsteps, trying to figure out how to lerp pickups
46 Days Ago
Add a gradient along transitions, thanks @MaxLebled https://files.facepunch.com/ziks/2024-08-08/sbox-dev_5S749JCmoS.png
46 Days Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
46 Days Ago
Allow wolves to reprioritize their target when fighting a group
46 Days Ago
Support for multiple transitions between the same pair of states https://files.facepunch.com/ziks/2024-08-08/sbox-dev_WdhArnc1sX.png
46 Days Ago
balance flag relic