155,962 Commits over 4,536 Days - 1.43cph!

2 Years Ago
Finished crane LOD0 and textures
2 Years Ago
Reversed RAND switch behaviour, passes power when on and resets to off
2 Years Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
2 Years Ago
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2 Years Ago
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2 Years Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
2 Years Ago
positioning tweaks
3 Years Ago
Fixed batteries draining more than the current energy they receive
3 Years Ago
merge from main -> ping_estimation
3 Years Ago
Fixed memory cell still consuming 1 power
3 Years Ago
Fixed switch and smart switch green/red lights feedbacks
3 Years Ago
merge main -> full_server_demos network++
3 Years Ago
merge packet_ordering_2 -> full_server_demos
3 Years Ago
updated santa beard to use the newer burlap sack world model when dropped
3 Years Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
3 Years Ago
Fix rotations for Bradley and Heli crates
3 Years Ago
Sks update - removed unnecessary files (test mat & obj)
3 Years Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
3 Years Ago
Fixed smart switch handles not working
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
3 Years Ago
player update. exported anim set and setting up divers and fire torches
3 Years Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
3 Years Ago
very first pass getting model in game
3 Years Ago
3 Years Ago
Merge from main -> rpc refactor_2
3 Years Ago
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3 Years Ago
Merge from main -> rpc refactor_2
3 Years Ago
Compile fixes
3 Years Ago
Merge from main
3 Years Ago
missing file
3 Years Ago
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3 Years Ago
swing bridge updatr
3 Years Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
3 Years Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
3 Years Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
3 Years Ago
fixed the last lod of black lorry trailer being white
3 Years Ago
Flagging more IO prefabs as snappable
3 Years Ago
Fixed cargo NRE if theres no harbors in the world
3 Years Ago
player update. finished setup of the 2 guitars and bass instruments
3 Years Ago
Adjusted timer deployment restrictions
3 Years Ago
Fixed button being deployable in weird places
3 Years Ago
Fixed smart switch output handle position
3 Years Ago
3 Years Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
3 Years Ago
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3 Years Ago
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3 Years Ago
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