reporust_rebootcancel

121,421 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Sleep/wake WIP. Will merge this to Main on Monday after some more testing.
3 Years Ago
Fix player tick interpolator being set to a world space position when dismounting a mountable while parented to another entity
3 Years Ago
WIP on letting trains sleep when not moving (but still react to collisions etc)
3 Years Ago
Fixed coupling pfx happening when entering range
3 Years Ago
Minor fix
3 Years Ago
Always let the engine decay first
3 Years Ago
Added decay code for wagons. Told WorkCarts and wagons not to despawn if they're on an above-ground siding.
3 Years Ago
Early exit from CompleteTrain UpdateTick if already disposed
3 Years Ago
Removed debug log
3 Years Ago
Fix Tom's WorkCart Dark 2 mat
3 Years Ago
A collision in ApplyCollisionsToTrackSpeedcan destroy a coupled train car, making a CompleteTrain invalid during MovementTick. Check for this and bail out if needed.
3 Years Ago
Tweak particle effects so they are visible form the cabin
3 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
3 Years Ago
Add some sparks when coupling/uncoupling
3 Years Ago
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
3 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
3 Years Ago
Removed prevent building volumes from the train cars (can't build near them anyway)
3 Years Ago
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
3 Years Ago
train couple/decouple sounds train wagon movement sounds
3 Years Ago
Add NavMeshObstacle to base train wagon prefab
3 Years Ago
More west coast finalization - only remaining part of the old world.
3 Years Ago
█▊▉▊ ▌▆▄▍▍▇▇▄
3 Years Ago
█▄▅▆▍▉▅▍▋▊ ▌█▍▌▅▋ ▉▍▄▋▆ ▍▌▋▆█, ▉▋█ ▍▌▍▅▊▄▇▉ ▊▍ ▇▇▉▉▍██▆ ▌▆▆▊▋▍
3 Years Ago
3 pole switch setup for Damian
3 Years Ago
More megacliff area / backup
3 Years Ago
Testing adding group destruction entities to a queue and processing them over time.
3 Years Ago
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
3 Years Ago
Codegen (fixes endless night)
3 Years Ago
Merge from send_opt
3 Years Ago
Raised end ladder volumes on TrainWagonB
3 Years Ago
Assigning coupling point pivots
3 Years Ago
merge from sav224
3 Years Ago
save++
3 Years Ago
Cherry pick growable_optimsations
3 Years Ago
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info) Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically) Fixed item definition lookup on death screen being case sensitive
3 Years Ago
Merge from main
3 Years Ago
Death screen info added for Patrol Heli, Bradley and Sam Sites
3 Years Ago
Show gib warning/errors even if the overrides section is closed Don't show the update effect bounds button if the effect bounds are already correct
3 Years Ago
Merge from save224
3 Years Ago
Fixed some trigger positioning on the wagons
3 Years Ago
▊▇▆▅▆▋▊▇ ▊▊▌ ▍▋▅▆▅▉ ▊▉▋▊▍▆▌▊ ▋▉ █▋▍▋▍▆▅▅ ▌▇▋▅▍ ▉▋▍▉. ▇▆▌▄ ▋▋▄▄ █▆ ▋▊▅█ ██▅▅ ▉▊▌▍ ▊▉▄'█ ▋▋█▉▅▍ ▄▋█ █▌▉▋▍▍▋█.
3 Years Ago
Added requested server convars: - trainskeeprunning: If true, trains don't automatically stop when there's no-one on them. Default: false. - stop_all_trains: Stops the engines of all train engines on the server.
3 Years Ago
Merge from main
3 Years Ago
Merge from save224
3 Years Ago
Manually improved gib sizes on TrainWagonA and TrainWagonB
3 Years Ago
Merge from save224
3 Years Ago
Sync and shrink gib overrides for train wagons Fix spawn gibs in scene editor button not working while the game isn't running
3 Years Ago
Merge from main