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Apply the same optimisation when looking at plants, preventing splashes causing excessive network updates
Better uncoupling, still needs some work
Planters will no longer send a network update when splashed with water more than once a minute
Planters will now update their saturation on the client side via an RPC when looking at the planter (similar to IOEntities)
This keeps the UI responsive when watching the water amount go up when looking at a planter, but should dramatically reduce network updates for large farms
Merge from death_screen_improvements
Backup/west megacliff area progress
Limiting network updates for progress door
more bug fixes. re-enabled spawning of junkpile_j
Fixed missing train wagon material
Added train wagon gibs
added black version of oilrig_trims_diff texture
added black/darker versions of the workcart material set
(WorkCart Black/WorkCart Dark 2/WorkCart_Decals_black)
Train mesh and texture progress
Work cart DIY attachement prefab
Merge from apr_22_optimisations
Bug fixes for track speeds after collisions
reapplied junkpile fixes, re-applied my changes to junkpile_j after merge.
Only send horse network updates when necessary.
subtract
70384 junkpile fixes
Unsaved changes for backdrop_neutral
Added generic fireball icon.
Prefab information added to fireball variants and Bandit Sentry.
Updated death screen.
Merge from death_screen_improvements
Add phrase keys, hook up to death screen
Bandit Guard and Tunnel + Underwater Dweller avatars
Reduced max coupling speed to 7.5m/s
Fixed wagons zooming off at a bajillion km/h when a Work Cart hits them at high speed
Trains now keep running if there's a player on ANY of the train's carriages, not just on the work cart that's checking
Remove the IK targets from the planner prefab on the server
Fixed wagon parenting triggers not working
Merge from offiicial_server_analytics
Increase train spawn pop default a bit, to 0.85
Trains can now detect if static (as in non-moving, not necessarily actual static) obstacles that they've backed off from have been destroyed, allowing the train to continue. Previously this required the train to reverse direction momentarily first.
Change save process to only keep the delta stats in memory
Added additional wagon ladder volumes for the new ladders
Gib wagons immediately when destroyed + reduced above-ground Work Cart "corpse" time from 10 minutes to 1 minute + OnKilled bug fixes
Added server.statBackup that backs up any analytics to a file
Will only write the file to disk every 2 minutes
Creates one file per real-time day in an analytics folder in the server files
Backups will only be created if analytics are actually running (stats enabled, official server, etc)
New system for junction selection, gives correct left/right track selection at any junction. Also made sure the main rail loop is always the default selection at a siding junction, even if the siding is actually the straightest route.
Track a mission fail reason (timeout, disconnect, etc)
Add tracking for mission fails
Revert
70405 for the moment, as it breaks navigation on some of the underground junctions
Updated rail spline visualisation
Fixed NRE when spawning a world too small for the rail loop
train model and texture progress
created new tileable textures
simplified meshes so to not rely on unique baked textures but to make use of new tileable texture(s)
textures currently unoptimized (too big atm for the purpose of testing and progress)
Merge from death_screen_improvements
Changed how direction is selected in junction splits. Fixes above-ground junctions that took the wrong inputs
Added PrefabInformation to other scientist variants (they all share the same icon/translation)