reporust_rebootcancel

121,387 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Adjusted import settings on the new link icons
3 Years Ago
Add support for demo shots to serialize parented shots Stores the current parent entity and optionally the bone that the camera is attached to Fixes out of sync camera movement in shot playback when a shot is recorded while parented to a moving entity
3 Years Ago
New wagon uncouple icon
3 Years Ago
Extended train wagon parent trigger size to include the side platforms
3 Years Ago
Fixed train wagon ladders slowing rotating the player, at different speeds depending on the wagon's rotation
3 Years Ago
Coupling points now pivot to try and visually stay connected. To achieve this, we're now sending basic data on what we're coupled to to the client
3 Years Ago
3 Years Ago
Progress/backup
3 Years Ago
Merge from main
3 Years Ago
Do heaps of damage to animals/npcs if a train hits them.
3 Years Ago
Missed some bits
3 Years Ago
Reworked the megacliff walkway ramps because the old style was impossible to splat with the new cliff pieces without it looking like complete crap
3 Years Ago
Sedan test thing
3 Years Ago
Restored junkpile NPC prefab nuked in merge 70471
3 Years Ago
Merge from clans
3 Years Ago
Calculating potential total instance count debug
3 Years Ago
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3 Years Ago
Stripped a lot of code out and setting up foliage grid to try and support compute based foliage.
3 Years Ago
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3 Years Ago
Auto-create the save path for servers (server.identity) Fixes exceptions thrown at boot when it doesn't exist
3 Years Ago
Codegen and manifest to fix merge errors
3 Years Ago
merge from main
3 Years Ago
Merge from main
3 Years Ago
Added grass.refresh_budget and decreased resolution in FoliagePlacement.CheckBatch
3 Years Ago
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3 Years Ago
Lowered wagon and above ground workcart populations
3 Years Ago
Fixed train wagon wheels not animating
3 Years Ago
Reduce timeSinceCouplingBlock lockout from 2s to 1.5s
3 Years Ago
Another train coupling fix
3 Years Ago
Fixed a case where a train car would become non-functional after uncoupling
3 Years Ago
Merge from main
3 Years Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
3 Years Ago
Updated bogie detaild colliders on Work Cart and wagons
3 Years Ago
Block train coupling for a couple of seconds after some situations
3 Years Ago
Rerun train car gib setup
3 Years Ago
Null check - work cart doesn't have train car audio
3 Years Ago
Remove extra newline
3 Years Ago
Stop Train Car audio when the client tick stops
3 Years Ago
Merge in the updated train audio
3 Years Ago
Allow train car coupling at a bit higher speed
3 Years Ago
Disable all editing functionality on the clan UI when not near a clan table Show a tip on the clan UI explaining that editing can only be done near a clan table
3 Years Ago
Comment only
3 Years Ago
Merge from main
3 Years Ago
Merge in train sleep code
3 Years Ago
Another fix to prevent stack overflow when trains go wrong, which would crash the whole server. Sorry Staging players.
3 Years Ago
Placeholder clan table entity where you need to be near to manage your clan Show a vital on the HUD when near the clan table Don't allow inviting players to clans when not near the table All clan RPCs which modify clan-related things will fail when not near the table
3 Years Ago
Merge from parent
3 Years Ago
Merge from main
3 Years Ago
Don't couple if the track that the other train car is on isn't actually connected to ours
3 Years Ago
Catch attempted coupling when a train car collides with the side of another train car at a low angle at a junction. Only allow the coupling if the distance between the coupling points is low