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121,389 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Don't couple if the track that the other train car is on isn't actually connected to ours
3 Years Ago
Catch attempted coupling when a train car collides with the side of another train car at a low angle at a junction. Only allow the coupling if the distance between the coupling points is low
3 Years Ago
Don't allow "swapping" train car coupling. Only couple if a train car is not coupled to anything
3 Years Ago
Make sure that a train car is removed from a CompleteTrain as soon as it's assigned to a new one. Prevents crash from infinite recursion during bugged collisions.
3 Years Ago
BillBTestMap edit
3 Years Ago
More/backup
3 Years Ago
Updated train_wagon_b_gibs mesh / merged the roof and the walls Fixed broken physics on the train wagon and workcart gibs Fixed broken material overrides on workcart gibs
3 Years Ago
Splat backup
3 Years Ago
prefab, controller, and anim updates
3 Years Ago
Proper gibs for train_wagon prefabs
3 Years Ago
merge from main
3 Years Ago
More west region
3 Years Ago
vm prefab updates
3 Years Ago
anim updates
3 Years Ago
Replaced old workcart gibs mesh
3 Years Ago
New workcart gibs / added new bogies
3 Years Ago
Merge from abovegroundtrain_dismount_fix
3 Years Ago
Raised the WorkCart parent trigger. Allows for jumping on the top of it without unparenting
3 Years Ago
Sleep/wake WIP. Will merge this to Main on Monday after some more testing.
3 Years Ago
Fix player tick interpolator being set to a world space position when dismounting a mountable while parented to another entity
3 Years Ago
WIP on letting trains sleep when not moving (but still react to collisions etc)
3 Years Ago
Fixed coupling pfx happening when entering range
3 Years Ago
Minor fix
3 Years Ago
Always let the engine decay first
3 Years Ago
Added decay code for wagons. Told WorkCarts and wagons not to despawn if they're on an above-ground siding.
3 Years Ago
Early exit from CompleteTrain UpdateTick if already disposed
3 Years Ago
Removed debug log
3 Years Ago
Fix Tom's WorkCart Dark 2 mat
3 Years Ago
A collision in ApplyCollisionsToTrackSpeedcan destroy a coupled train car, making a CompleteTrain invalid during MovementTick. Check for this and bail out if needed.
3 Years Ago
Tweak particle effects so they are visible form the cabin
3 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
3 Years Ago
Add some sparks when coupling/uncoupling
3 Years Ago
Fixed trains no longer colliding with static barricades. Moved the collision triggers back from the Trigger layer to the Vehicle World layer
3 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
3 Years Ago
Removed prevent building volumes from the train cars (can't build near them anyway)
3 Years Ago
Raised the parent triggers on the wagons enough that a player can jump in the air without unparenting
3 Years Ago
train couple/decouple sounds train wagon movement sounds
3 Years Ago
Add NavMeshObstacle to base train wagon prefab
3 Years Ago
More west coast finalization - only remaining part of the old world.
3 Years Ago
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3 Years Ago
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3 Years Ago
3 pole switch setup for Damian
3 Years Ago
More megacliff area / backup
3 Years Ago
Testing adding group destruction entities to a queue and processing them over time.
3 Years Ago
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
3 Years Ago
Codegen (fixes endless night)
3 Years Ago
Merge from send_opt
3 Years Ago
Raised end ladder volumes on TrainWagonB
3 Years Ago
Assigning coupling point pivots
3 Years Ago
merge from sav224